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Showing posts from December, 2020

Happy Holidays! (Special Release)

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  Hi everyone, I'm releasing the latest build early this year on account of tomorrow being Christmas, and because I wanted alpha patrons to be able to experience all the latest revisions before I take the next week to relax. I finished my 95 hour playthrough today and worked solidly over the weekend so I'd be able to deliver the most polished and perfected build to date for this strange and unprecedented holiday season, particularly while most of us are stuck at home away from friends and family. The patch notes are perhaps the longest I've had yet. Read them if you like, or don't. Whatever suits your fancy. Happy Holidays and much love to everyone, from Nym and Audrey. Become a patron or get the public build at https://www.patreon.com/indoorminotaur Version 0.159 - 12-24-2020 Overhauled SP system; reduced amount of SP from defeating enemies and removed all SP from leveling; increased amount of SP earned from actions in combat Made substantial balance adjustments to Def

New Release: The TEST ZONE, Pt. 2

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  Hi everyone, back tonight with another huge list of tweaks and improvements as I continue my full start-to-finish sweep. I expect by next week, the revision phase will be completely finished and the game will be all polished up and ready to launch apart from unfinished art assets. Once those are all wrapped up... off to Steam, I guess! Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.158 - 12-18-2020  Added new scene art for Vincent & Gertrude Delilah has new lines if encountering Mercy before & after she is captured Mercy can now present Claudia’s letter to Beatrix in her office for a while Adjusted a lot of dialogue for better quality, continuity and readability Adjusted some tile layer issues Adjusted some choice menus for better continuity Adjusted some lighting for better performance Mercy can no longer skip through the caverns in Witchdale after watching Molly enter Fixed some repeating animations The celebration noise & he

New Release: The Test ZONE (v0.157)

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Hi everyone, excited to report that I'm doing a final super thorough start-to-finish run through now to polish things up before the official release. Consequently, there are a LOT of small tweaks and changes and revisions and bug-fixes in the list this week, but don't be daunted. Many of them are relatively minor changes, and there shouldn't be any issues with save compatibility. The majority of these changes are to phrasing, line-breaks for clearer readability, minor battle positioning, things like that. Some of the "larger" changes come in the form of changed scene dialogue and a fancy new battle cursor.  I'm only about halfway done the sweep now, so expect a similarly long list of changes next week. Then it mostly comes down to waiting for art, maybe adding a few little bonus features here and there! If you have any bugs or issues to report, please don't hesitate to pop into the public Discord and drop us a line! Enjoy, Nym Become a patron or try the pu

New Alpha Build: v0.156!

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  Hi everyone! Happy to present the latest alpha release, version 0.156, featuring many new quest rewards, revisions, quality-of-life improvements, bug-fixes and more. This is very close to what the full release will look like, minus some art and some more fine-tuning after further playtesting, so I really hope you enjoy. Try the public build or become a patron at https://www.patreon.com/indoorminotaur Best, Nym Version 0.156 - 12-4-2020 Added new ending narrations to reflect different outcomes depending on the cove’s resourcefulness score Added new rewards to the cove for high morale scores Updated some enemy animations to resolve quicker and feel more impactful Added “breathing” effects to a number of enemies and linked breathing rates to HP as a bonus visual indicator of health Replaced the item collection sound effects Replaced the background music for Emerald Flats Adjusted a number of enemy battler positions It is now possible to formally conclude the Kelsie quest, resulting in a