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Showing posts from August, 2019

New Release: Version 0.97 (Math Edition!)

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Hi, everyone! It seems like a thousand years ago when I posted the new public release (last week), but maybe that's because I uploaded half a dozen different hotfixes between then and now! Our latest public builds are available on both Windows and Mac, and if you have an aversion to MEGA for whatever reason, you can also find them on itch and GameJolt! In addition to that, I've also updated the walkthrough for patrons to feature all content up through chapter 8! And if THAT was enough to get your engines roaring, I also somehow found the time this week to create a massive new system for measuring every member of the cove's stats and their contributions to the upcoming battles based on how you choose to assign them. This is extremely time-consuming and laborious, but it's also important and kind of cool to see the results of. Alas, the battle itself is still a work in progress, so you won't see that until a little later. Want to play the public build or

New Weekly & Alpha Builds: v0.96!

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We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons. It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy! Version 0.96 - 8-16-2019 Added the masked Beatrix portrait Added the traitor cutscene & departure Added the Oldlight showdown strategy meeting cutscene Added autosave toggle (N Key) Added a new keyboard splash screen on startup Added the boathouse to the cove (if you recruit the shipwright) Added messenger bird aviary to the cove Added new dialogue to everyone in the cove for the new chapter Implemented new cove strength, sustainability and health variables Fixed an issue with trying to pick up more than one chicken in Danforth Crook Fixed a passability issue in the Danforth Crook bandit camp Fixed some passability issue

NEW PUBLIC RELEASE: Chapter VIII!

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Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4. I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious. It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date. We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it.  <3 What's New Since the Last Public Build? (A Lot) Added several more hours of continued adventures to the game Added many new, fully-developed locations to explore Added several new NSFW scenes Added autosaving (and a toggle to disable it) Added a new keyboard splash screen on startup  Added new trackers to cove strength, morale, sustainability and health Added new

New Release: Version 0.95!

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Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available. This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices. There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter. Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chippi

New Weekly & Alpha Build: v0.94 (BIRD EDITION)

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Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars). This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go. To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here: https://www.patreon.com/indoorminotaur As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter https://twitter.com/IndoorMinotaur and Discord https://discordapp.com/invite/7hTwuTH Version 0.94 - 8-2-2019 Added the conclusion to the second idol quest Added more dialogue to NPCs in A