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Showing posts from September, 2018

New Weekly Build: v0.52!

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Good evening! Here is the latest & greatest, version 0.52--a respectable number by any metric, but especially a gambler's. This has been a week of system-implementation and bug-wrangling, but there's also a pretty juicy sequence of brand new story content that I hope everyone enjoys. One thing that is important to note is that there are a few variations to this week's story content--five, to be precise--which is the first major crossroads we come to with regards to the player's choice re. yielding or resisting the essence all this time. NEXT week, you can expect some spicy new written scenes, at the very least. Best, Nym Version 0.52 - 9/28/2018 Added new cutscenes for Beatrix departing Shiveworth Added new dungeon ritual cutscene Added finder dormitory Mercy is subject to the finder awakening ritual with several different possible results Added new Mercy “finder” sprite Added new Marlan sprite, portrait & battler Fixed an issue in the deb

New Weekly & Alpha Builds! v0.51

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Hey folks, we're very happy to bring you the latest weekly build and alpha builds this week, featuring art as a result of the latest art poll for our patrons! The second place result, "Mercy & the Idol," has also been commissioned, so you'll have even more nice-looking scenes coming in the near future. Drawing took up almost my entire week, but there's still a nice little bit to play in the weekly build, so we hope you enjoy. New to Daughter of Essence? Check out our public build at https://www.patreon.com/indoorminotaur! Version 0.51 - 9/21/2018 Added the poll-winning scene illustration: Mercy & Shapeshifter! Added new encounters and progress to the Beatrix segment Added a new skill to Beatrix Updated and fixed an issue with Overgrowth, Orus’s level 16 Moonlight skill (now heals for slightly less and costs a little more MP, but affects both Mercy and Orus) Updated some of Orus’s resistances to more accurately reflect his moon elemental n

Version 0.50 (Holy Moly)

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Fifty versions! JEEZ. Since I took 1 week off for Christmas last year and 1 week off in June this year, this means I've officially been releasing weekly builds for a full year. I know I say this a lot, but it's unbelievable to see how far we've come at times. Looking back at our launch version, 0.01, it was just the opening sequence at Shiveworth, hanging around the town, visiting your aunt at the abbey, and climbing aboard the ship. It seems particularly ironic that exactly 1 year later, we return to Shiveworth again. This time... not as Mercy? Anyway, I'll have some more news about new patrons rewards coming soon, probably early next week. The long and short of it is that I want to do something special for the folks who've been around a long time as a gesture of my sincere appreciation. Here's to another year! Nym Version 0.50 - 9/14/2018 Added new confrontation on Shiveworth Started new Beatrix segment Added Beatrix sprite, portrait and ba

New Weekly Build: v0.49!

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Hi everyone, The patch this week is short, in terms of playable content, because most of it was spent doing 3 things: - Trying to fix a single bug that took 2 days - Adding new, hand-made tomes to the cove that detail every weapon skill and every spell in the game, right down to their damage formulae. No more puzzling over what things do or spending essence blind. - Tweaking/Rebalancing a lot of moves and equipment Also added a couple of DEEP SECRETS this time around. Hope you enjoy. - Nym Version 0.49 - 9/7/2018 Added new NSFW scene (M/F, romantic) Added confrontation with parents Added new encounter outside the nunnery Added access to the Shiveworth nunnery Revised the shapeshifter/Mercy scene and added it to the library Added skillbook & essence journal key items to the cove Fixed a bug with Sunder not correctly applying ATK Down Changed and rebalanced some skills/spells Corrected and updated some skill/spell descriptions Fixed an issue where a blank

New Weekly Build: Version 0.48!

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Hi folks, the latest weekly build is now live! In addition to the cool new content, I've made a few minor optimizations, so let me know if you experience any sort of performance changes. Version 0.48 - 8/27/2018 Added a new NSFW scene (F/F, shapeshifter) Added a new cutscene on Petrova’s ship Added several new areas to explore around Shiveworth Added new on-map encounters Added a new optional super-boss Made a couple of small desktop optimizations Fixed a lighting issue when returning from the overworld to the extended cove docks Fixed a portrait issue in Esterholt Fixed a possible soft-lock on Petrova’s ship if you mash through dialogue Fixed the grass autotile and updated it visually