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Showing posts from April, 2018

New Weekly Build: v0.31!

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Hi folks, we got our latest weekly build up in the wee hours of this morning, so I went into a brief power coma before getting the blog post up. This week sees a continuation of Mercy's detective-work in Esterholt, and she's finally starting to peel back the layers to reveal the ugly truth of the place. There's also a bit of a reveal about the story behind her eyepatch (finally), so I've been excited about that. One thing I was starting to feel conscious of in Esterholt was the ratio of talking and investigating to combat/gameplay, so I've started taking steps to pace it out a little better. You'll see more of that in the coming weeks. I'm expecting next week we'll sort of grapple with the end of the chapter, trying to pin it down. We may not be completely done with Esterholt, but I think we'll see the sort of climax & denouement of this particular arc. A little tidying up after that, and we'll be ready for another public release in

Twitter Giveaway!

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Check out our twitter giveaway! To celebrate our 30th(!!!) release of Daughter of Essence, we're doing a Twitter #giveaway. If the tweet linked below reaches at least 20 retweets, we'll enter everyone in a drawing and give away a special copy of version 0.30! https://twitter.com/IndoorMinotaur/status/986045319774392321

New Weekly Build V0.30!

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Newest Build: v0.30! Whoa! Hello, and welcome to our THIRTIETH release of Daughter of Essence! Hope you guys and gals dig it. Already got the rest of the chapter planned out, and I'm excited about getting to it and seeing what you think. Until then, here are the notes: Version 0.30 - 4/20/2018 (Blaze it Edition) Advanced the Esterholt plot! Overhauled the Esterholt map for the storm Added ice cavern to the hunting grounds Added challenging new optional boss Added more upstairs bedrooms to the Balgruuf Manor Added new written NSFW scene (M/M) Joseph at the fish shack now trades some (Orus) gear for perfect shells Made some mapping revisions to the hunting grounds area The Esterholt blacksmith now sells shovels (whoops) Fixed a few typos Fixed an issue where the doctor’s dialog didn’t correctly register as a clue

New Weekly Build: v0.29!

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Hi folks, making this message short since I'm rushing out the door, but we got a lot of new stuff snuck in this week and there'll probably be even more coming in the next few days.  I'll talk more about it soon, but until then, patch notes! Version 0.29 - 4/13/2018 Added new scene art for Meghan & Elijah! Added the StaĆ°festa Hunter’s Hall to Esterholt Added large wilderness region north of Esterholt Added tent interior to Esterholt Added the beginning of the storm portion of Esterholt Added 2 new written NSFW scenes! Solo F, object insertion M/F, Submission, age difference, mild S&M Correctly added Mercy’s winter coat battler sprite Fixed a tile passability issue Replaced mushroom in Orus’s initial inventory with 2 monster flanks

New Build: Version 0.28!

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Hi everyone, we got a brand new build fresh available, fresh out of the oven. The latest weekly build starts to build in the mystery of Esterholt, the lore, and progresses the narrative. It also rewrites a few scenes, so those of you with saves already in Esterholt may scratch your head at a few lines you don't have context for. Most of the heavy lifting is done for making the system of finding clues, so next week will move a lot faster in terms of how much playable content is there. I am definitely starting to get a feel for Esterholt, and even though I said this about Witchdale as well when I'd first created it, I think this is my favorite location in the game to date.   Version 0.28 - 4/6/2018  Added new narration when leaving the cove to Esterholt for the first time  Added new dialogue to a crewmember & Elijah in Esterholt  Revised Esterholt manor 2nd floor  Added Doctor’s Cabin & Doctor  Started adding clues about the strange case of Esterholt