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Showing posts from April, 2020

New Weekly Build: v0.128!

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Hi folks, I wanted to get this weekly build out even though it's not gigantic, primarily because it fixes some pretty tricky issues. It's uploading now! An update health-wise, I'm still under the weather but I still have good days and bad days. I've finally been tested for COVID after 5 weeks of complaining and the tests came back negative, which is partly good and partly nerve-wracking, because now I have to twiddle my thumbs and wait for all the other non-coronavirus blood tests to come in to see if it's something else more serious. Fingers crossed it's just a weird one-off infection, and my "good days" become more and more normal and the bad days less frequent. We're going to get over this finish line, though, even if I have to crawl over it. Thanks for taking this journey with me while the world crumbles around us. New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.128 - 4-2

Still Clinging to Life (New Release! v0.127)

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Hi everyone, apologies for updates being a little spotty of late. I've been up and down with what the doctors assume is a bad case of Coronavirus, though they aren't testing people my age. But when I'm up, I can usually squeeze in a little time to get some work done. As luck would have it, I've been up for the past couple of days and able to make some more progress. Hopefully things stay on the up-and-up, but I've been burned by that hope before so I'm taking things one day at a time. Hope you like the new build, and I hope to see you soon! New to the game or want to become a patron? Try the public build and more at https://www.patreon.com/indoorminotaur Version 0.127 - 4-17-2020  Added the siege “victory” outcome results Added a new cutscene to the dorms in Ch. X Added a new cutscene after the “victory” outcome results (WIP) Fixed several more missing file references Fixed an outdated fishing spot in Witchdale Fixed an issue where it was poss

New Release: The Fixening (v0.126)

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Well, I survived the dreaded corona. Thanks to everyone for the patience and support--I didn't get bad enough to go to the hospital, but I was pretty out of commission for a week and change. Fortunately, I'm feeling better and was able to get some important work done this week, finally wrapping up all the behind-the-scenes math and tallying for the siege outcome. It was tricky, because the siege is a surprisingly complex system: First, it tallies up your unit scores, which are decided both by your choices of unit composition, any upgrades they had, and any reinforcements you give them. Then, it talles up Oldlight's unit scores in opposition to your own. This is decided by all manner of different variables and choices made throughout the game, so it's not just a fixed value. And lastly, it pits all these opposing values against each other in a fairly sophisticated way, with a lot of different scores spilling over into different categories as reinforcements o