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Showing posts from November, 2020

New Release: v0.155!

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  This week's release starts to fill out some side-content I've had in mind for a while, adding new items, characters, quests, etc. to hidden little pockets of the game. It's a relatively small build, all things considered, but I took a day off to relax and eat lots of food for Thanksgiving. Hope y'all managed to do the same. Best, Nym Play the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.155 - 11-27-2020  Myerte has been added to the siege Fixed a bug which allowed Mercy to approach the finder in Carvannah Myerte has been given new dialogue in the cove Added new secret quests & items around the world Added a new recipe Added a new “Water Jug” key item for scooping up fresh water to use in cooking recipes Added a new recruitable character Fixed the Minron & Molly scene causing big font to linger Fixed an issue where Mercy could retain her awakened sprite & portrait after the Isle of Deer cavern scene Fixed an issue wher

New Release: v0.154!

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  Hey everyone, exciting news! Weekly patrons now have access to our first full quest content update since "completing" the main storyline, which means the game is another step closer to full release. We hope you enjoy the new Isle of Deer content and look forward to next week's release, which will begin expanding some of the ending narratives, adding new secrets, and hopefully coming at you with some more new art assets! Best, Nym Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.154 - 11-20-2020  Added new story content to the Isle of Deer Added new boss encounter to Isle of Deer Added new enemies to Isle of Deer Added new recruitable character (still WIP for siege stats) Updated the skillbook to contain unarmed skills Revised some lighting for better performance Slightly adjusted class balance Added an option to leave Wulfhilde alone Mercy’s room Adjusted the SP value of recovery rate, now providing 5% per 300, up f

New Release: v0.153!

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 Hey everyone, The latest build is uploading as I type this and we've got it all this week, from new quests, new scene art, new characters, and all the usual piles of bug-fixes and improvements. I don't have much to say about the build that isn't covered in the patch notes, but I hope you enjoy and look forward to the Isle of Deer's exciting conclusion coming next week. - Nym New to the game? Play the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.153 - 11-13-2020  Added new Beatrix scene art Added new story-content and characters to the Isle of Deer Updated the remainder of the adult scene formats to align with the scene library formats Fixed a number of rich-text characters remaining in the NSFW scenes Fixed a couple of move speed errors Fixed some passability issues Fixed a bug where attempting to loot a certain key fragment wouldn’t add it to your inventory Fixed some tile errors Fixed an error where a battle animation played twi

New Alpha Release: v0.152!

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 Hello, friends! The latest alpha build introduces the usual menagerie of graphical and technical improvements, updated features and bug-fixes, and a long-requested feature: Unarmed Skills! The hand-to-hand enthusiast now has a variety of new skills to learn from Dalkon, including one with a different variation for every class type. We also hope you'll enjoy the latest piece of art done by our talented contributor, Shape. New to the game? Try our public build or become a patron at https://www.patreon.com/indoorminotaur  Version 0.152 - 11-6-2020 Added new unarmed skills Added new Mercy & Hallie scene art Began updating the adult scene formats to align with the scene library formats (approx. 50%) Updated more maps for improved visuals and tile diversity Fixed some tile errors Adjusted some lighting for better performance Fixed a move-speed bug Fixed some text runoff Fixed an issue where seekers in Esterholt would continue to appear until a map change Changed how images render in