New Alpha Release: v0.152!


 Hello, friends!

The latest alpha build introduces the usual menagerie of graphical and technical improvements, updated features and bug-fixes, and a long-requested feature: Unarmed Skills!

The hand-to-hand enthusiast now has a variety of new skills to learn from Dalkon, including one with a different variation for every class type.

We also hope you'll enjoy the latest piece of art done by our talented contributor, Shape.

New to the game? Try our public build or become a patron at https://www.patreon.com/indoorminotaur 

Version 0.152 - 11-6-2020

  • Added new unarmed skills
  • Added new Mercy & Hallie scene art
  • Began updating the adult scene formats to align with the scene library formats (approx. 50%)
  • Updated more maps for improved visuals and tile diversity
  • Fixed some tile errors
  • Adjusted some lighting for better performance
  • Fixed a move-speed bug
  • Fixed some text runoff
  • Fixed an issue where seekers in Esterholt would continue to appear until a map change
  • Changed how images render in a certain event in the hopes that an uncaught TypeError won’t randomly pop up when skipping the text
  • Fixed an issue preventing Dietrich’s letter from being used from the inventory
  • Fixed an issue where skipping a cutscene could result in walking slowly afterwards
  • Fixed a parallax issue in the first cove siege
  • Fixed an issue where Moon’s shop could add szarva milk to Mercy’s inventory
  • Fixed an issue where Orbit was incorrectly regenerating twice, for two different values
  • Changed regen effects from being “tick-based” to being turn-based; this was to fix a bug where regeneration effects were breaking max-hp buffs over 100% default HP
  • Fixed an issue where the boathouse was hidden in the final cove area
  • Players can now re-enter the scene library after the final siege is complete
  • Fixed an issue where Dietrich could appear in the throne room before victory is claimed in the siege
  • Fixed an issue where Aklas would not correctly acknowledge Dietrich’s passing in the first siege
  • Fixed a lingering image overlay in the upper cove area if not upgraded
  • Fixed a bug where the opening event at the Isle of Deer went missing somehow in version 151, allowing Mercy to explore prematurely
  • Fixed a bug where some damage over time effects were triggering twice in a row
  • Fixed a bug where Adrenaline triggered twice
  • Fixed an issue where resisting Dietrich’s essence still counted as yielding for the end scene

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