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Chapter V Goes Public & New Patron Builds!

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We are very proud to announce the public release of our latest chapter: Mar'Liore.
This build has been many months in development--longer than the average chapter as a consequence of numerous time-consuming system updates and overhauls, particularly the quest log.

Mar'Liore also features some of our most complicated and divergent quests to date, branching off multiple times to accommodate the different decisions our players make along the way.

In addition to the new public build, of course, we are also releasing the latest patron builds, which introduces some of our new or revised illustrations and gets the ball rolling in chapter VI.

We hope everyone enjoys, and we hope you'll join us in our brand new Discord channel: https://discord.gg/7hTwuTH 



 Version 0.46 - 8/17/2018 - Art Patch

 Added the beginnings of Chapter VI
 Replaced the Leite/Mercy scene with a brand new illustration
 Added more post-Mar’Liore dialogue and scenes to the cove
 Revised & finished the Dietric…

New Weekly and Alpha Builds Update V.0.45

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New Weekly & Alpha Builds: v0.45!

Hi everyone,

Version 0.45 should be a nice, solid build for our patrons, and a good testing grounds for next week's official public release, v0.44.1.

Please let me know if you encounter any issues, and I'll make sure to patch it up asap.

Version 0.45 - 8/10/2018

Updated the cove with new post-Mar’Liore scenes and dialogueAdded Sun Keys, craftable from Key Fragments and unrefined sun essenceAdded new item: Essence Sap, which grants the user experienceIncreased experience values for enemies later in the gameExpanded scene library to include Mar’Liore scenesAdded new scene art: Dietrich, Moon & WulfhildeAdded SFW Scene Pt. 2Fixed a portrait issueFixed an issue where you could get the Dalkon/Brandis scene even if you didn’t have BrandisFixed a few quest journal entriesThe Iron Fist quest can now be failed if not completed before finishing Mar’LioreFixed an item descriptionCorrectly disabled party followers after the Marlan segmentFixed an is…

Weekly Build V.0.44

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Hi folks!

Between all the grappling with Patreon's soul-crushing card fiasco, I've also been working on the latest build, version 0.44!

Some of the coolest and deadliest enemies yet make their debut, and there's an exciting new segment playable upon reaching the cove after returning from Mar'Liore.

For the first time ever, I'll also be making a new weekly patron post with the weekly builds permanently accessible instead of sending them out via PM, so stay tuned for that soon!

Version 0.44 - 8/3/2018

Added Carlisse ShowdownAdded new playable Marlan SegmentFixed a couple of image overlay inconsistenciesFixed a couple of BGS volume issues when transferring locationsChanged slip damage (poison, shred, burn, etc.) to allow knockoutFixed an issue where weapon proficiency wasn’t correctly showing in the status menuUpdated weapon proficiencies to add 0.3 accuracy and 0.2 crit per levelRevised Low Tide to steal slightly less MP than before

Weekly Update V.0.43!

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New week, new build! Come and get it, fresh off the video game assembly line.

This week's release pretty much wraps up chapter 5, somewhat astonishingly. It'll be a couple more weeks before the chapter goes public, but our non-patron friends will have something to look forward to in the month of August. Non-patrons can try the public build at https://www.patreon.com/indoorminotaur!

This was another tricky chapter, similar to Witchdale, because there were several branching options for how it resolved, and the quest journal only adds another level of complexity to the whole thing. But it's 99% wrapped up, which feels good.

Chapter 6 will take us to a couple of places more familiar, which will be cool. Don't want to spoil too much just yet, so just hang in there.

I'm also personally working on the art for another scene as we did a poll and I came out as the (surprise) winner but I have to sneak in time for my art here and there or I'll never get any work done on …

Weekly Build V. 0.42!

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Version: Life, the Universe, and Everything

Good evening! I will keep this short and sweet, since the patch notes are LONG and SAVORY.
Managed to get a lot of work done this week, including many relatively major system updates and changes. The notes will speak for themselves, mostly, but I will say that, being still fresh, you can expect some more fine-tuning and balance adjustments to come from these systems.

Also, I fixed an embarrassingly large amount of bugs from version 0.41. Oops! I can't believe nobody either found them or said anything.

Other than that, hope you enjoy!

Version 0.42 - 7/20/2018

 Added many new menu options, including vsync, window colors, & keyboard configuration Added an in-combat status menu to provide more details about status afflictions Added a description to every status effect Advanced the Mar’Liore narrative Improved on-map enemy AI Attacking an on-map enemy’s back will result in a preemptive strike Being back-attacked by a chasing enemy will resu…

Weekly Build: V. 0.41!

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Hello! Got a fun little build uploading this week with some cool new cutscenes and some awesome scene art. There's also a new alpha build ready to send out to our alpha patrons.

A TON of time was dumped into a couple of very short scenes, but that's game dev life, haha. I'm starting to really love the characters of Leite and Gorps, and I hope you do as well.

Without further ado:

Version 0.41 - 7/13/2018

Added new NSFW scene art (Belka & Mercy)!Added Mar’Liore fireworks cutsceneAdded rowboat cutsceneAdded Mar’Liore DocksAdded “Well-Rested” state to inn to encourage use over ship’s bedProgressed the main storyDropped AGI rubber-banding cap from 3 to 2.5Updated quest journalFixed a glitch where the Hallie cutscene could be repeated in CarvannahFixed an issue where the Carvannah doctor could trap you in the cornerAdded a ton more conditional quest checks to different events around Mar’LioreFixed some of the overlay lighting being improperly sized

Weekly build: Version 0.40!

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The Big 4-0 Hey everyone. We did it! We somehow managed to survive until the 40th weekly release of DoE. Some days I'm not sure where the time has gone! Other nights... like tonight... it has felt like the passing of ten-thousand years. But the march continues ever forward, and I'm here to present the notes for our latest and greatest. As always, thanks for playing, and we hope you have fun. Nym Version 0.40 - 7/6/2018  
Added level 16 skills to each of Orus’s classes (Note: if Orus is already level 16 or higher in your playthrough (somehow), sleeping at the Mar’Liore inn will teach Orus these skills.  Added new toy to Wulfhilde’s tier 3 night essence station  Added Mar’Liore Cove  Added new NSFW scene! (Solo F, Toys, Weird)  Added a lot of conditional dialogue to Mar’Liore regarding the szarva quest  Started branching the different plot options (three different paths in Mar’Liore): Belka Diversion, Plant Southgate Crest, Plant Oldlight Letter Opener  Added the results o…