Posts

LAUNCH DAY!!!

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  We're now officially live on Steam! Tell your friends, tell your moms... WE'VE FINALLY DONE IT! Get your copy now! https://store.steampowered.com/app/1517470/Daughter_of_Essence/?beta=0

New Release: version 0.165!

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Hey folks, sending out a new release to the world, even if it's not a huge one. This week has largely been a flurry of activity, not least of which the Steam Store ( https://store.steampowered.com/app/1517470/Daughter_of_Essence/ ) (now live), the website ( https://indoorminotaur.wixsite.com/home ) (now also live) and the Patreon page (which was locked for having "implied nudity" on public posts but is now restored after a number of edits were made).  I think there are something like 76 attainable members of the cove now (though not all attainable in the same playthrough), which is ludicrous when I think of how much work goes into adding just 1 person to that whole complex operation. The latest member, Tom, is cool, but there's still more I want to write up on this particular character, so expect to see more of him next week. Anyway, did I mention the release date is set?! March 12th. Keep your eye on the prize. Also be sure to add our game to the wishlist on Steam. U

Steam Store Launch!

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  Hi everyone, I'm excited to announce the approval and official launch of our Steam store page: https://store.steampowered.com/app/1517470/Daughter_of_Essence/ The release date is set for March 12th. We hope you're excited, and we hope you like our new trailer.  Check out the store, slap it on your wish list, share it with your friends, share it with your partners, etc.  It's finally happening!

New Release: 1.0????!!!! (0.164 also)

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  Hi everyone, tonight's launch is going to be the official 1.0 Steam release (assuming nothing catches on fire tonight), which is really scary and exciting. However, I'm going to maintain the 0.x number scheme at the same time while I release weekly builds coming up to the Steam launch. Reason-being, I have to submit a build for approval to Steam before I can officially launch the page, so (slaps hood of build), I'm submitting this bad boy. Once the game officially launches on Steam, all the weekly builds between now and then will be rolled into a day-1 patch (something like version 1.01). Hope that makes sense to everyone! I've got a lot of new art coming out this week and more to come later, so I'm not out of the woods just yet. I've also got some Mercy voice lines coming in soon, and I'm absolutely determined to make those szarva game pieces do something before I perish. Anyway, that's where I'm at. For weekly patrons, things won't seem much

New Alpha & Weekly Release: v0.163!

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  WELCOME, one & all, to the last alpha release before launch (most likely)! Alpha releases will probably still continue after launch for a while to get people trying out bonus content, but in a different form; for instance, it might be like a build you have to opt into via Steam. A lot of nice little things have been added or improved since the last alpha release to be sure, but since just last week, we have entered what I am calling the Fun Zone, where bug reports have more or less stopped coming in, content is essentially wrapped up, and I am just adding fun bonus content while I wait for assets. The Fun Zone will continue for the next couple of weeks, along with lots of quality assurance, as I prepare for a hopeful March release. Somewhere between now and then, I'll also have to figure a lot of things out, like how to launch a game(?) & whether it's going to launch with achievements or whether I should implement those later (or if it's even possible). There'

New Release: v0.162!

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  Hey folks, got another new release fresh out of the oven with some cool new content and a couple of important bug fixes. As you might have seen last week, we're coming up on total completion, and at this stage, besides addressing bug reports, I'm just adding fun bonus content and making little improvements while I wait for the artists and voice actors to wrap up. I'm shooting for a March release, so fingers-crossed all my assets are wrapped up in time. I won't set an official date until I have it all, but it shouldn't be much longer. Until then, I'll keep adding and improving and fixing! - Nym Version 0.162 - 1-22-2021  Added a new hidden area in the Isle of Deer with a special reward Gertrude can fix the reward for Mercy’s personal use, or Belka can optionally use the reward, which increases her stats in the final siege Added a new Leite scene for the [Keep Struggling] ending route Dietrich can be found later in the game if he was not recruited early on, whic

Huddle Up, Gang (+ New Release)

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  Hi everyone! New release tonight with some finishing touches, bug-fixes and added dialogue.  I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me.  By next week, we should be working on the upcoming Steam release! So please keep your eyes out for that. We're really not sure what our next project will be. We've got some ideas but we're waiting to see how it all pans out. Thanks for taking the journey with us! Nym Version 0.161 - 1-15-2021  New scene art added Added new dialogue lines to some of the cove residents after the final siege Added a new Rondo segment to the Monastery chapter, in which the player can learn new things about the church and some of the supporting characters there Added a book in Aster Village with historical details about the crater Recruitable NPC Bandon is now useable during the siege & has new dialogue Adjusted a number of lines through the game for