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Showing posts from June, 2019

New Release: v0.89! French Toast Edition

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Hi folks! Here's the new weekly build! A new alpha build is coming next Friday night with version 0.90. We're starting to creep up on version 100, which makes me wonder what kind of special event we should have to celebrate... Version 0.89 - 6-28-2019 Added a new NSFW scene (Lactation, milking, breastfeeding) Added a new cooking recipe: “Pan Dulcis” (French Toast) “Physical” element has been separated into four elements to diversify enemy resistances: Striking, Piercing, Slashing and Crushing Added new cliff tiles to a number of regions that allow the player to pass beneath New hidden boss added to Grey Clarion Birds of a Feather is now finishable, and Megaera can be brought to the cove Marilea now appears in the cove if recruited Colette is now recruitable, and a new medicine crafting station has been added to the cove Added Eva’s completion of the monument notations after 2 major event completions in Ch. 8 Moon returns to her normal operations at the alchemy

New Release: Version 0.88!

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Hi everyone! We're back in business after a nice little week-long rest. I played a lot of RPGs and recouped my juice, since I was starting to burn out after so many releases in a row. This new patch expands the Grey Clarion and Danforth Crook areas with some new areas and optional/hidden boss encounters, both of which are some of the hardest fights yet, so HANG ON to your asses. It also sneaks in a couple of little QoL features that people may appreciate. Hope you enjoy, and we'll see you next week! Version 0.88 - 6-21-2019 Added hidden basement & new scenes to Danforth Crook Added new boss encounter to Danforth Crook Fixed a passability issue in the cove Fixed an issue where Mercy would try to fish while controlling Marlan The absolute minimum steps between random encounters changed to 10, from 1 Random encounters are escapable 100% of the time Crash-errors should now display a full error report Auto-dash and Command Remember are now enabled by default

New Release! Version 0.87!

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Hi everyone! The latest release is live and features a meaty little chunk of new content and some new areas and quests in progress. Surprisingly, there haven't been any major gamebreaking issues reported since the last system implementations, so besides a few little tweaks here and there, I've been able to focus largely on writing new scenes instead of fixing mechanical problems! With that said... I'll be taking a short vacation next week. I've been reaching peak burnout recently with the flurry of overtime hours and mad bug-fixing, and I haven't had a proper weekend since about this time last year. In fact, it's been about 50 straight builds in a row, which is kind of insane now that I think of it! So I hope you'll understand while I try to recoup some of my brainpower and just try to get my mojo back in order. Chances are, I'll make it halfway through the week before I'm back on the grind. Thanks, everyone! - Nym Version 0.87 - 6-8-2

Hotfixes Live!

Hi everyone, I've released a hotfix for some issues, as well as a couple of others. Sorry for the trouble and thanks for your patience. I've had to roll back the autosave functionality to the previous iteration, but with a little more deliberate placing on the autosave locations instead of just "every map transfer," which was a bit excessive when you're walking around between rooms in an interior space. Alas, I can't tell for certain how it's going to respond to version 0.86's autosave. At best, it will ignore it altogether, since it can't read the slot 0 anymore. At least, that's what happens on my end. Let me know if you have any trouble with it. Thanks, Nym Version 0.86.1 - 6-3-2019 Changed the autosave system back to the previous type, where it overwrites your most recent save file. This was because the other plugin was creating multiple conflicts and breaking some functionality. Autosave now triggers only on exterior or significant map c

New Release: v0.86: The Fightening Alpha and Weekly Release

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Good evening, comrades! I'll try to keep this brief since I have a few things to go over. This week introduces a number of fairly substantial overhauls to combat balance and animations, as well as an important update to the autosave system. When you update to the new version, you'll notice right away that your save isn't in the same slot as it was in v0.85 or earlier. That's because slot 1 is now reserved for autosaves, and everything else has been moved down a slot to compensate. So (and this is important), if you have a save in slot 1, I would STRONGLY encourage saving in another slot before updating to avoid any unusual behavior. Also, thanks to a some newly-recruited beta testers, the game has received some very thorough testing and bug-reporting over the past few weeks, so that's why you'll notice a LOT of bug-fixing and fine-tuning in the patch notes. I'm grateful to everyone who's been helping out on that front and I hope you enjoy vers