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Showing posts from June, 2018

New Weekly Build: v0.39!

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We're back! Thanks everyone for your patience while I was on the road for nearly a week. It was stressful and exhausting, but we're home now and back on the grind. I spent way too much time this week making the wildlife in Mar'Liore different depending on the time of day. We've reached the beginning of the nighttime portion, so next week is going to focus on wrapping up all the celebrations and festivities. The events in Mar'Liore ESCALATE quickly. Hope you enjoy, Nym   Version 0.39 - 6/29/2018  Added Mar’Liore Overlook  Added many new NPCs to Mar’Liore  Added the Mar’Liore evening phase  Added a new optional 1-on-1 fight  Added lights & fireflies to nighttime Mar’Liore  Updated the quest journal to reflect new content  Progressed the narrative  Fixed a number of tile passability issues in eastern Mar’Liore  Fixed some tile overlay issues  Fixed some typos and text run-offs

New Weekly & Alpha Release: v0.38!

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Hi everyone, version 0.38 is now live and available as both a weekly and alpha build. Because I'll be away next Friday and won't be able to send any builds, I wanted to make sure this week's had plenty of interesting content.  I hope everyone enjoys it, and that it can tide you over until I get back on the 25th. Thanks, Nym Version 0.38 - 6/15/2018  Added Mar’Liore Meadow  Added Mar’Liore Lakeside  Added Mar’Liore Lake  Added Mar’Liore Lake Cavern  Added new optional boss fight & story content  Added optional meadow quest  Added new NSFW scene (F/F, Szarva)  Added a handful of items to Mar’Liore and surrounding areas  Added new, respawning enemies to the meadow/lake areas  The braziers in the monument space are now correctly illuminated  Aunt Agatha will be asleep in her room after Mercy awakens from the monument dream

New Weekly Build: v0.37!

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Hi everyone, As promised, the latest weekly build is live and features the fully implemented quest journal system. This has been a feature requested since the very beginning, and I'd always meant to get around to it, but I'd always prioritized other work since it wasn't very exciting to look at (or work on). But, enough was enough, and I spent most of the week grinding to get it out the way. I'm happy to announce that it's finished, and I can now move on to more exciting things! Version 0.37 - 6/8/2018 Implemented a full quest journal system  Added Mar’Liore Mill (WIP)  Added Mar’Liore Pub (WIP)  Fixed an issue where Vincent will give Mercy a 2nd fishing rod if she has upgraded hers already  Fixed an issue where Mercy didn’t recover when first boarding Bell’s ship  Made some waterfall tile edits  Fixed a number of typos  Fixed an issue where the cutscene doesn’t play upon first entering Mar’Liore  Fixed an issue where you could sell stuff to fires  Fi

New Weekly Build: v0.36!

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Hi everyone, it's time for a new weekly build! I fixed a lot of bugs and spent way too much time making the world's most complicated cooking side-quest and expanded Mar'Liore. Also, there's a scene with contortionist twins, which I feel like speaks for itself. Hope you check us out on Patreon !   Version 0.36 - 6/1/2018  Added a new NSFW scene (F/F/M, Twins, Contortionists)  Added more NPCs to Mar’Liore  Added a coat fishing sprite for Esterholt  Added a cooking quest to Mar’Liore  Added Mar’Liore barn  Added Eastern Mar’Liore  Added contortionists’ tent  Added soldiers’ tent  Fixed an issue where talking to a chair in the Witchdale barracks would take you down a level  Added “Hearty Meal” state to all 4-ingredient recipes, temporarily increasing max HP by 15%  Made Hufferpuffer Pie a 4-ingredient recipe  Fixed a couple of dialogue boxes in Mar’Liore  Updated some dialogue in Witchdale to reflect post-Van Ritter time passage  Minron’s book is