Posts

Showing posts from July, 2018

Weekly Update V.0.43!

Image
New week, new build! Come and get it, fresh off the video game assembly line. This week's release pretty much wraps up chapter 5, somewhat astonishingly. It'll be a couple more weeks before the chapter goes public, but our non-patron friends will have something to look forward to in the month of August. Non-patrons can try the public build at https://www.patreon.com/indoorminotaur! This was another tricky chapter, similar to Witchdale, because there were several branching options for how it resolved, and the quest journal only adds another level of complexity to the whole thing. But it's 99% wrapped up, which feels good. Chapter 6 will take us to a couple of places more familiar, which will be cool. Don't want to spoil too much just yet, so just hang in there. I'm also personally working on the art for another scene as we did a poll and I came out as the (surprise) winner but I have to sneak in time for my art here and there or I'll never get any work

Weekly Build V. 0.42!

Image
Version: Life, the Universe, and Everything Good evening! I will keep this short and sweet, since the patch notes are LONG and SAVORY. Managed to get a lot of work done this week, including many relatively major system updates and changes. The notes will speak for themselves, mostly, but I will say that, being still fresh, you can expect some more fine-tuning and balance adjustments to come from these systems. Also, I fixed an embarrassingly large amount of bugs from version 0.41. Oops! I can't believe nobody either found them or said anything. Other than that, hope you enjoy! Version 0.42 - 7/20/2018  Added many new menu options, including vsync, window colors, & keyboard configuration  Added an in-combat status menu to provide more details about status afflictions  Added a description to every status effect  Advanced the Mar’Liore narrative  Improved on-map enemy AI  Attacking an on-map enemy’s back will result in a preemptive strike  Being back-attacked

Weekly Build: V. 0.41!

Image
Hello! Got a fun little build uploading this week with some cool new cutscenes and some awesome scene art. There's also a new alpha build ready to send out to our alpha patrons. A TON of time was dumped into a couple of very short scenes, but that's game dev life, haha. I'm starting to really love the characters of Leite and Gorps, and I hope you do as well. Without further ado: Version 0.41 - 7/13/2018 Added new NSFW scene art (Belka & Mercy)! Added Mar’Liore fireworks cutscene Added rowboat cutscene Added Mar’Liore Docks Added “Well-Rested” state to inn to encourage use over ship’s bed Progressed the main story Dropped AGI rubber-banding cap from 3 to 2.5 Updated quest journal Fixed a glitch where the Hallie cutscene could be repeated in Carvannah Fixed an issue where the Carvannah doctor could trap you in the corner Added a ton more conditional quest checks to different events around Mar’Liore Fixed some of the overlay lighting being improperly

Weekly build: Version 0.40!

Image
The Big 4-0 Hey everyone. We did it! We somehow managed to survive until the 40th weekly release of DoE. Some days I'm not sure where the time has gone! Other nights... like tonight... it has felt like the passing of ten-thousand years. But the march continues ever forward, and I'm here to present the notes for our latest and greatest. As always, thanks for playing, and we hope you have fun. Nym Version 0.40 - 7/6/2018   Added level 16 skills to each of Orus’s classes (Note: if Orus is already level 16 or higher in your playthrough (somehow), sleeping at the Mar’Liore inn will teach Orus these skills.   Added new toy to Wulfhilde’s tier 3 night essence station   Added Mar’Liore Cove   Added new NSFW scene! (Solo F, Toys, Weird)   Added a lot of conditional dialogue to Mar’Liore regarding the szarva quest   Started branching the different plot options (three different paths in Mar’Liore): Belka Diversion, Plant Southgate Crest, Plant Oldlight Letter Opener