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Showing posts from February, 2020

New Release: v0.122!

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Hey folks, this week we got a lot of new cutscenes with multiple branching paths wrapped up, and I plan to flesh them out a little further next week. Also added the big packed-up final cove area, you'll be able to chat with everyone in the cove one last time before the big day, and in a lot of cases, get a bunch of new backstory on your fellow residents. This is a WIP for now, going to take a whole lot of work to squeeze everyone in now that there are something like 80 possible members. Anyway, thanks for playing and thanks for your support. Enjoy! - Nym New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.122 - 2-28-2020  Added Oldlight ship conference room scenes Added Oldlight ship doctor’s office scenes Added Oldlight ship deck scenes Added Grey Lions ship deck scene Added new packed-up Cove areas (WIP) Added new backstories for a handful of cove residents Added the (embarrassingly) absen

New Weekly & Alpha Release: v0.121!

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Hey everyone! This has been an excruciatingly time-consuming and complicated build to get out, but I'm very pleased to announce that the hard part is finally over and we're back to the more exciting stuff! The new system developed for assigning units during the coming battle is vastly more sophisticated than the iteration from the previous siege, to say nothing of the fact that there are twice as many people now, so development on that created a lot of new challenges. I hope it works well, and I hope people don't find it too laborious to assign so many different roles, haha. Aside from the big system implementation, we also wrapped up a few important plot-points and had time to squeeze in a brand new sex scene. Next week's build is going to be all about diving into battle... so I hope everyone's ready! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.121 - 2-21-2020 Added a new NSFW scene (M/F

New Release: v0.120!

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Hey everyone, thanks again for helping the new public release go smoothly and for everyone who came to the discord to help report issues. We're looking really clean and stable right now, and I'm feeling good about the latest releases, which is great because all that smooth sailing is about to CRASH AND BURN, starting next week. Because, folks.... we're finally here. The big moment of truth. The ultimate showdown (of ultimate destiny). Everything that you've been building towards is all preparing to converge right now, and it is not going to be a smooth process with easy-to-release builds in between. I'm going to keep my head down for now and keep grinding just to see where we end up next week, but something tells me it might not be worth releasing until it's all playable. On the other hand, it's probably going to need a lot of playtesting. We'll just have to see where I'm at with it all as we go and play it by ear. Whatever happens... th

New Weekly Release: v0.119!

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Hi everyone! Some spoilers in this post, so read ahead at your own risk. It's a somewhat contained build this week on account of all the post-launch work that accompanies a new public build and the subsequent hotfixes, but a lot of new dialogue and characters have been added to the cove and I've begun the tedious (but admittedly also kind of fun?) labor of preparing a big climactic battle. If you've already done the first siege, where you assign members of your cove to various roles, then imagine that again but on steroids, with more stats, many more members of the cove to choose from, and a much more elaborate and larger-scale battle plan. This part is going to take a while... but I'm hoping it does all your choices and hard work so far justice, eventually. For now, why not take a peep at the patch notes below and see what's new this week? New to the game or want to become a patron? Check out our public build and the patron tiers at https://www.patreon