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Showing posts from May, 2018

Weekly, Alpha & Public Builds!

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Hello!

First and foremost, I'm very pleased to present the public release of the next chapter of Daughter of Essence.

In addition to new chapter, there have been many tweaks, bug-fixes, improvements and additions to the game as a whole. More than we can realistically list in this post, but if you would like to see the full changelog, you can scroll through it here.



But that's not all! We have a brand new weekly build this week, as well as an update to the alpha build. I've scrapped and rebuilt the cooking system from scratch to allow for many, many more ingredients and complex recipes.

In addition, I've also overhauled fishing, making it a tiny bit less challenging by default, but also adding items to the game to both increase the bite-chance and increase the time allotted to reel the fish in.

All that's on TOP of adding the Mar'Liore map exteriors, which in my opinion, is the nicest-looking area in the game so far!

The system changes were worked into the alph…

New Weekly & Alpha Release!

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Hello! It's a special release tonight, because we spent a lot of time polishing, fixing and tweaking to make sure the latest weekly build was also ready to be sent out to our alpha patrons.

Version 0.34 is not a flashy build in some respects, but it gets a whole lot done AND adds 2 awesome new toys to the game, as well as their respective scenes.

Another feature we're excited to announce is a planned reward for the First Mate tier of patrons. We've added a bathhouse to the cove with guest suites above it. From this point going forward, if anyone ever becomes a First Mate, they'll get a permanent, lore-friendly character with their own suite in the cove.

Next week, version 0.33.1 will be going public to the world!



To see the rest of the pile of fixes and tweaks, have a little scroll through the patch notes.

Thanks, everyone!



Version 0.34 - 5/18/2018

 Added night essence station upgrades Added 2 new NSFW scenes! (Solo F, toys) Added new narrative progression events to the…

New Weekly Build: v0.33!

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Hi there, just wanted to make a brief announcement about the latest weekly build. I keep saying that Esterholt's "finally finished," but in version 0.33, the fourth chapter of the game officially concludes, and the fifth chapter begins!

This is the content that will be going live in our next public build, once it's polished and ready. That means this coming Friday, both weekly and alpha patrons will be getting access to version 0.34.

To see what's changed this week, you can check the patch notes below. As always, thanks for your support and we hope you enjoy!


Version 0.33 - 5/11/2018


 Added the departure from Esterholt Updated cove dialogue to reflect time passage Added new NSFW scene (Foursome/Futa) Added new additions to the cove Touched up early-game lighting (the Albath manor, in particular) Revised some of the dialogue from Mercy’s first interaction with Aunt Agatha Updated the scene library to include all current scenes Fixed a few continuity issues with NPC…

New (Win & Mac) Builds: v0.32!

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Hi everyone, we've wrapped up the latest builds for the week, and in doing so, we've wrapped up the story in Esterholt! There are a few odds and ends we'll touch up next week, maybe see what we can add in, and then it's off to the next chapter!

I don't have a lot of concrete plans for the next chapter (I tend to work off a loose storyboard of the whole plot and plan small chunks of the future at a time), but what I can tell you is that it's going to be a lot different from Esterholt.

I had fun working on Esterholt, but I'm also glad to move on from what has definitely been the darkest portion of the game so far.

As always, thank you for playing, thank you for your support, and we hope you enjoy.

Nym


 Version 0.32 - 5/4/2018


 Concluded the story for the 4th Chapter: Esterholt! Added a lot of new conditional checks for dialogue based on different paths Added new art to the Heimrich/Marianna scene Tweaked a few combat animations Fixed a couple of portrait error…