New Weekly & Alpha Release!



Hello! It's a special release tonight, because we spent a lot of time polishing, fixing and tweaking to make sure the latest weekly build was also ready to be sent out to our alpha patrons.

Version 0.34 is not a flashy build in some respects, but it gets a whole lot done AND adds 2 awesome new toys to the game, as well as their respective scenes.

Another feature we're excited to announce is a planned reward for the First Mate tier of patrons. We've added a bathhouse to the cove with guest suites above it. From this point going forward, if anyone ever becomes a First Mate, they'll get a permanent, lore-friendly character with their own suite in the cove.

Next week, version 0.33.1 will be going public to the world!



To see the rest of the pile of fixes and tweaks, have a little scroll through the patch notes.

Thanks, everyone!



Version 0.34 - 5/18/2018

  •  Added night essence station upgrades
  •  Added 2 new NSFW scenes! (Solo F, toys)
  •  Added new narrative progression events to the cove
  •  Added and updated the last few characters in the cove to reflect post-Esterholt dialogue
  •  Added Cove bathhouse
  •  Bathhouse suites will be available to patrons of a certain tier in the future!
  •  Added Cove residential apartment building
  •  The residential expansions become a mandatory upgrade after Esterholt
  •  If you have already excavated the residential area, you can choose a different upgrade
  •  The cost is higher than upgrading it naturally through the choices
  •  The “excavation chest” is not present when upgrading through the narrative
  •  The following conditions will save costs: recruiting Hobart, buying lumber in Esterholt, having Ralph’s Carvannah shipment
  •  Tweaked some cove upgrade costs
  •  Fixed an issue where upgrading the forge before Carvannah would mark Gertrude as “busy” during the Witchdale visit
  •  Fixed another bug where some dialogue in the cove was not correctly triggering
  •  Modified the effects of “Jolted” from 10% evasion to 10% critical hit chance
  •  Fixed an issue where the ship sprite may look like a rowboat after Esterholt if the save file was started on a much earlier patch
  •  Fixed an issue where Mercy wore her winter clothes back to the cove
  •  Fixed an issue where Mercy’s portrait didn’t appear properly in the hunting grounds
  •  Fixed an issue where Aunt Agatha cruised around during your chat in the cove
  •  Fixed an issue where moon bats reappeared after Wulfhilde arrives in the cove
  •  Fixed a tile passability issue in Carvannah
  •  Fixed an issue where you would receive another szarva horn in Witchdale if you fished the one up in Shiveworth
  •  Fixed a bug where Olma could still be spoken to at her cell door even after she was gone
  •  Fixed a couple of text run-offs
  •  Fixed some typos
  •  Fixed the Esterholt manor’s exterior not having a proper battle background
  •  Fixed an issue where talking to Elijah from the side on the Esterholt docks could soft lock

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