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Showing posts from November, 2019

New Release: v0.109!

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Hey everyone, thanks for checking out our latest release! This week has been all about mapping out the brand new area, Emerald Flats. It's a big, spacious town tucked away in a forest, and it's going to end up being probably the largest & most populated area since Carvannah. It's already quite big! Next week, we start in on the interior areas and finish populating the town with all the new NPCs. This might be the last new town the game gets before we start closing in on the finale, so we hope you like it! Version 0.109 - 11-22-2019 Added primary exterior area for Emerald Flats (WIP) Added Emerald Flats Camp (WIP) Added Emerald Flats Mine (WIP) Added Emerald Flats Tavern (WIP) Populated Emerald Flats with a number of new NPCs A contingent of Oldlight soldiers arrive in Aster Valley in Ch. 9, blocking the way into town Qel can now be recruited in Ch. 9 Fixed an issue where the attack and defense bonuses from rows weren’t applying correctly. Being in the

New Weekly & Alpha Release: v0.108!

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Hellooooooo, and thanks for joining us for another new release! We focused a lot on revisions and improvements this week, including portraits, weapon skill books, and in many cases, the skills themselves. The long quest chain from Fogsborough to Fort Wilkes to New Light has finally concluded, and a number of new friends can be made along the way. I've also begun work on a cool new area called Emerald Flats, but that isn't quite ready for exploration yet. You can look forward to seeing some of that next week. Until then, we hope you enjoy! - Nym Version 0.108 - 11-15-2019 Added the smugglers to New Light and the return home Added the conclusion of the raft-building quest and the departure from Fort Wilkes Added hazards to the overworld while rafting Quinn and Bartleby can now be recruited to the cove Revised Beatrix’s portraits Revised Orus Portraits Overhauled the skillbooks A number of skills have been adjusted for balance The skill abbreviations in “Sens

New Release: v0.107!

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Hi everyone, prepared here specifically for your pleasure is the game's latest and greatest release, version 0.107. A lot of new information about Mercy, the idols, and the previous Daughters of Essence is brought to light this week in one of the most involved and lengthy quests I've put together yet. Plus, a couple of new characters are introduced that I think a lot of people are going to end up really liking. I can already tell they're going to be some of my favorites. Enjoy! Version 0.107 - 11-8-2019 Added new story content to the burning stone quest Added the raft-building quest from Fort Wilkes (WIP) Added the treasure-hunters to Fort Wilkes Added new enemies to the temple exterior Updated the Moon Mother encounter Revised the burning stone scene Finished the idol space scenes Fixed a portrait issue in Hawk’s Keep Fixed an issue where you could get stuck in the basement in Danforth Crook Fixed an issue where Mercy could confront Leite about the p

New Release: Version 0.106!

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Hey everyone! There are several new areas and a lot of new cutscenes this week, but the biggest change is also the most subtle: a total overhaul of all the hidden calculations behind the fishing system. It doesn't mean a whole heck of a lot on the casual user's end, but it cleans the whole thing up a lot for me and makes a few improvements in the process. It's fun to be working on fresh new content again, since I was starting to get tired of the cove events. Look forward to a whole lot more next week! - Nym Version 0.106 - 11-1-2019 Added the Temple of the Burning Stone (WIP) Added temple interior Added inner sanctum Added new idol space Added new optional boss encounter (WIP) Added a new cutscene with the flame priestess Dougar is recruitable in Ch. IX IF he was spoken to in Ch. VIII after recruiting Sigrid Overhauled the fishing system. Your Luck now directly affects what fish you will find in addition to whether you catch a fish. Your line can no lon