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Showing posts from January, 2019

New Build: v0.68!

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Hey folks, just wrapped up the latest weekly build, which takes the big leap of expanding the world east, in preparation for the next big adventure. As I might have mentioned already, we've also settled on a long-term artist (whose work is featured above), and we'll get around to making introductions once everything is finalized. It's going to be good. At least, I'm pretty sure it's going to be good. I'm like 94% positive that it's going to be good, and those are the kinds of odds I like to bet on. Daughter of Essence has come a long way since we launched this Patreon, and the game has nowhere to go but up from here. And that's damn well where we plan on taking it. A reminder that if you would like to try the public build or become a patron, visit us at https://www.patreon.com/indoorminotaur. - Nym Version 0.68 - 1-25-2019 Added new story content and dialogue to the cove Added cove departure Added new scene illustration for the Agatha &

New Weekly Build: v0.67!

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Another week, another update to Daughter of Essence! This one packs in a lot of new content in the cove, including tons of new character dialogue and a lot of that big, juicy story progression we've been building up to for a couple of updates. It's been fun fleshing out the characters at home, so to speak, and there's plenty more where that came from in the future. On the artist front, we've tentatively narrowed our focus down to one very promising candidate, and we'll update you as soon as everything's official. Let me just say... Audrey and I are very excited and optimistic about the future. That's it for me tonight--see you soon! - Nym Version 0.67 - 1-18-2019 Added new story content and dialogue to the cove Added a new boss fight (WIP) Added a new tile for door frames to indicate doors enterable from above Updated the quest journal Finished all rooms in the cove dormitory Fixed a portrait issue with Douglas from the Mar’Liore farm

New Weekly Build & Art Announcement

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Hello, and welcome to another way-too-late-at-night update of Daughter of Essence, with your host, Nym. The patch notes for the latest weekly build are below, and we're happy to say that they are cool and good, but we have an even more important announcement to make. Audrey and I are, frankly, tired of commissioning artists sporadically and trying to squeeze ourselves into the queues of various talented and expensive people, only to hear back a month or two later with a piece we'd nearly forgotten about needing that doesn't quite fit with the game's aesthetic. The solution to this problem is one of two things: abandon all progress on the game for a year and do all the art assets myself; OR, bring an artist onto the Indoor Minotaur Productions team who is able to commit to regular pieces over a much longer term. We have decided to attempt the latter, and for the last two weeks, we've been in long and sometimes excruciating talks with dozens of qualified pe

New Weekly & Alpha Builds: v0.65!

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Hello! I'm happy to present the latest build for weekly & alpha patrons alike. This has been an extremely busy week in Daughter of Essence Land, and partially for reasons not yet revealed. To that end, I'll say this: there is more news to come later this week. In the meantime, enjoy this mountain of patch notes! New to Daughter of Essence? You can become a patron or download the public build here: https://www.patreon.com/indoorminotaur - Nym Version 0.65 - 1-4-2019 Added a new cove dream sequence and awakening Added Marlan and Moon’s return to the cove Merged Marlan’s inventory into Mercy’s after he returns Added new features and fixed a number of bugs with the fishing system Mercy’s Luck now factors into whether she gets a bite The amount of “uses” a fishing spot has is now fixed on your first interaction Fishing spots can no longer disappear just by interacting with them Added new “homemade bait” recipe, made from gorpflorps. It increases your chances