Posts

Showing posts from May, 2020

New Weekly & Alpha Release: v0.133!

Image
New Weekly & Alpha Release: v0.133! Hi everyone, hope you're hanging in there and staying healthy and sane. I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes). Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now. Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy! Thanks for the support, and as always, we hope you enjoy. - Nym New to the game or want to become a patron? Visit our pat

New Release: Version 0.132!

Image
Hi everyone, I'm uploading a fun new release this week, featuring the addition of a whole new weapon type: GUNS! There's an arsenal of new guns scattered around the world, as well as a series of new gun-based skills to be learned from Marlan. Guns are a unique weapon in that they aren't tied to the attack stat as a source of damage, meaning they can be equipped from the back row without penalty. Beyond that, there's been a host of other tweaks to combat, bug fixes, and new additions. Try it all out and let us know what you think. Best, Nym New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.132 - 5-22-2020  Changing equipment in battle no longer skips a turn; instead, it applies a short evasion and counter attack debuff. This was done to encourage more experimenting with synergizing different weapon skills Added the post-battle cove maps for the victory path (WIP) The “ATB ready” sound e

New Release: Version 0.131!

Image
Here's this week's build including new Leite portrait! New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.131 - 5-17-2020  Added new Leite portraits Added the conclusion to the surrender + no yield essence path Fixed some portrait flickering issues Updated the dorm lighting (lanterns now glow when a room is occupied) Added a new Beatrix intro monologue (voice coming soon) Added a new Leite epilogue outro (voice coming soon) Fixed an issue where Katerina in Shiveworth wouldn’t play her new dialogue for Beatrix Fixed an issue where it was possible for two events to overlap in Mercy’s dorm room Fixed some portrait flicker issues

New Release: v0.130!

Image
Hey everyone! I'm excited to get this new build out with some big & fancy extensions to some of the possible endings. I've been working hard to make the less ideal outcomes still feel like genuine, meaningful results, and I'm excited to get back to work on the outcomes that don't yet result in an ending at all! The more it branches out, the more work I'm creating for myself, but I hope it's all worth it in the end. Until next time! - Nym New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.130 - 5-8-2020  Extended and added the conclusion to the annihilation paths Extended and added the conclusion to the surrender paths Added a large new post-annihilation area  Added a new mysterious NPC who reveals many of the world’s secrets Added a number of new sprites & assets Fixed some missing file reference errors Revised some dialogue for better quality and continuity

New Weekly & Alpha Build: v0.129!

Image
Hi everyone, I am pleased to report some improvement in my condition this week, accompanied by some blessed progress on the various branching paths that make up the game's "endings." Presently, there are 7 different major divergences after the siege, most of which lead to an earlier conclusion to the journey than some of the other, more "successful" routes. Within some of these 7 paths is an impossibly large number of more subtle variants based on your choices over the course of the game and your level of preparedness for the battle. There's a lot of content packed in here, but the caveat to all this exciting news is... most of you will never see 95% of it. After all, you can only experience one single outcome at a time! Making so many branching outcomes is time-consuming business, and coupled with serious illness, it's been a hell of a month for development. Remember, you can download the public build of become a patron at: https://www.patreo