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Showing posts from August, 2018

New Weekly Build: v0.47!

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Hello, we're back at it after a long week of maintenance on the public release with EVEN MORE new content for our patrons. We've got a lot of fixes and quality of life changes, and a couple of brand new system introductions in mining and Orus-riding. So without further ado: Version 0.47 - 8/24/2018 Added Petrova’s “arrival” to Witchdale Mercy can now ride around on Orus’s back to increase run speed! Implemented a fully-functioning mining system and new ore types! Mining picks implemented and added to a few different vendors Added “Essence Glass,” craftable at each respective station (requires +1 upgrade) Added a new forge to the cove to smelt silver and iron ore (requires forge upgrade) Gertrude can now craft rings using essence glass and either silver or gold barsMercy and Orus can now equip 2 accessories each Enabled interior dashing, but lowered the dash speed slightly across the board Fixed an issue where a Ch VI trigger occurs prematurely in the cove Un

Chapter V Goes Public & New Patron Builds!

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We are very proud to announce the public release of our latest chapter: Mar'Liore. This build has been many months in development--longer than the average chapter as a consequence of numerous time-consuming system updates and overhauls, particularly the quest log. Mar'Liore also features some of our most complicated and divergent quests to date, branching off multiple times to accommodate the different decisions our players make along the way. In addition to the new public build, of course, we are also releasing the latest patron builds, which introduces some of our new or revised illustrations and gets the ball rolling in chapter VI. We hope everyone enjoys, and we hope you'll join us in our brand new Discord channel: https://discord.gg/7hTwuTH   Version 0.46 - 8/17/2018 - Art Patch  Added the beginnings of Chapter VI  Replaced the Leite/Mercy scene with a brand new illustration  Added more post-Mar’Liore dialogue and scenes to the cove  Revised &

New Weekly and Alpha Builds Update V.0.45

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New Weekly & Alpha Builds: v0.45! Hi everyone, Version 0.45 should be a nice, solid build for our patrons, and a good testing grounds for next week's official public release, v0.44.1. Please let me know if you encounter any issues, and I'll make sure to patch it up asap. Version 0.45 - 8/10/2018 Updated the cove with new post-Mar’Liore scenes and dialogue Added Sun Keys, craftable from Key Fragments and unrefined sun essence Added new item: Essence Sap, which grants the user experience Increased experience values for enemies later in the game Expanded scene library to include Mar’Liore scenes Added new scene art: Dietrich, Moon & Wulfhilde Added SFW Scene Pt. 2 Fixed a portrait issue Fixed an issue where you could get the Dalkon/Brandis scene even if you didn’t have Brandis Fixed a few quest journal entries The Iron Fist quest can now be failed if not completed before finishing Mar’Liore Fixed an item description Correctly disabled party follow

Weekly Build V.0.44

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Hi folks! Between all the grappling with Patreon's soul-crushing card fiasco, I've also been working on the latest build, version 0.44! Some of the coolest and deadliest enemies yet make their debut, and there's an exciting new segment playable upon reaching the cove after returning from Mar'Liore. For the first time ever, I'll also be making a new weekly patron post with the weekly builds permanently accessible instead of sending them out via PM, so stay tuned for that soon! Version 0.44 - 8/3/2018 Added Carlisse Showdown Added new playable Marlan Segment Fixed a couple of image overlay inconsistencies Fixed a couple of BGS volume issues when transferring locations Changed slip damage (poison, shred, burn, etc.) to allow knockout Fixed an issue where weapon proficiency wasn’t correctly showing in the status menu Updated weapon proficiencies to add 0.3 accuracy and 0.2 crit per level Revised Low Tide to steal slightly less MP than before