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Showing posts from September, 2020

New Release: Version 0.146!

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Hi everyone! It was a late night and the patch notes mostly speak for themselves again this week, but we're finally starting to emerge from Bug Mountain with stable new builds and resume adding new content and features! We got some new story content, new side-quests and a lot more general improvements and refinements. Hope you enjoy, and I'll see you soon! - Nym New to the game? Bcome a patron or try our public build at https://www.patreon.com/indoorminotaur Version 0.146 - 9-25-2020  The Knife quest is now completable during Ch. IX Added a new scene & boss encounter to Ch. X Added Claudia and Colette back to the cove post-siege Added a way to check your final siege results Added a number of SPI-based map checks to the game Added a new, hard to earn recipe book with new unique recipes Added a button mash input to Mercy’s self-healing sword skills Changed a number of sound effects and musical effects Made some improvements to performance Significantly reduced the amount of g

New Release: v0.145!

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  Hi everyone! We've got another build with a whole lot of small improvements to quality of life, bug fixes, system upgrades and fine-tuning. This fixes a lot of long-time issues that have plagued the game as a consequence of higher than 60 hz monitors and should also improve performance on a lot of PCs while making the playing experience more consistent for everybody. Thanks for your continued support as we make the game as good as it can be in preparation for the full launch! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur - Nym Version 0.145 - 9-18-2020  Replaced the default Victory, Loss and Game Over music Improved performance Improved some animations Essence toys now give the choice to replay written scenes, + the font size is adjusted to be consistent with the scene library The red moth ejderha now correctly weakens both the Oldlight’s infiltration forces & their ship defenses, and a new line has been added about its contribu

New Weekly & Alpha: Bugpocalypse II, the Reckoning

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 Hi everyone, the new release this week is another massive collection of bug fixes and quality of life improvements for weekly & alpha patrons alike. Just a reminder to the alpha patrons, however, that this version will not be compatible with your old version 0.140 or earlier save files on account of the myriad new features. Still working hard on some new content behind the scenes, so there's plenty more to look forward to. Thanks again for all your continued support, and I hope you enjoy! - Nym Public Build and patron sign up for other builds is here: https://www.patreon.com/indoorminotaur Version 0.144 - 9-11-2020 Made slight changes to all the long-form scene formatting in the library. Enlarged the font from 28 to 30, reduced the page line count from 16 to 14, and added ¼ second delays to the end of every paragraph to reduce the ease of accidental skipping (If this is a popular change, it will also be implemented in the normal scenes) Added the fishing bait recipe book Added

Release 0.143: The Exterminator

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 Hello, everyone! Version 0.143 is here! I'm working on a couple of actually COOL things this week (that you'll learn more about soon), but most of my fun took a backseat to the Biblical plague of bugs that I've been busy annihilating. Thanks to JJJ from the Discord for reporting a number of these. The full list is down below. The keen observer might also notice some new content and fairly significant balance changes sneaked in there, and I am caught red-handed: it's been a busy week in Development Purgatory, but the finished result is a much refined and improved experience for everyone, I think. And it's all fully compatible with last week's build, so don't fret there. Chances are, everything will be compatible now even up through the full launch and beyond. Ready to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.143 - 9-4-2020  Made equipment scale slightly higher to avoid scenarios where the player never up