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Showing posts from June, 2020

New Release: Not Dead Edition (v0.136)!

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Hi everyone, Audrey here! Nym, our main developer, story writer, artist and practically everything else, has been dealing with some health issues over the last couple of months. We're hoping he's over the worst of it but we're still waiting on some test results and it going to take him time to recover. In the meantime, our updates may be a little more sporadic with less progress being made. That said, we're nearing the end of the story so we're hoping that soon we can concentrate on making the game even better as a whole! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.136 - 6-26-2020  Added 2 new challenging boss fights Added several more scenes to the final portions of the game Fixed an issue where some of the cove residents could appear after the siege even if dead Fixed an issue where Dalkon would change into his armor after speaking to him post-siege Updated some earlier scenes for better c

New Weekly Release: v0.135!

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Hey everyone! We're almost at the end of the road! This week updates the "victory" path with new content and some new areas to explore. Most likely by the next alpha release or shortly thereafter, the story will be complete--then it will just be going back and fine-tuning things, adding extra side-content, new scenes, new images, tweaking balance, that kind of stuff for a while. Then it's done! My god, I can hardly imagine it. Hope you're looking forward to it. Thanks for sticking with me this far. - Nym Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.135 - 6-12-2020  Added a new area in the Aster Valley Crater (endgame area) Added new dialogue pertaining to the post-victory cove departure Added new endgame scenes on the overworld (different based on whether you have Qel or not) Added new endgame scenes in Aster Valley Revised some of the cove victory dialogue for better continuity Fixed

New Release: v0.134!

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Hey everyone, this week brings sweeping change to the cooking system and a new range of skills for every weapon type to further encourage build diversity and creativity in how you synergize your builds. As we get close to the end, I'm trying to polish things up and improve them how I can. Just a few more builds to go before the end of the story! Hope you've enjoyed the ride so far. New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur to play the free public build or sign up for further content! Version 0.134 - 6-5-2020  Completely revamped the cooking system (again)! Cooking meals now requires a recipe Added recipe books to the world Fish must be individually prepared into fillets before cooking (this is to prevent the accidental consumption of a rarer-colored fish you might have wanted to sell) Added new, essence-infused recipes with permanent buffs Added a variety of new cookable consumables and ingredients Fixed an i