New Release: v0.134!


Hey everyone, this week brings sweeping change to the cooking system and a new range of skills for every weapon type to further encourage build diversity and creativity in how you synergize your builds.

As we get close to the end, I'm trying to polish things up and improve them how I can. Just a few more builds to go before the end of the story!

Hope you've enjoyed the ride so far.

New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur to play the free public build or sign up for further content!

Version 0.134 - 6-5-2020 

  • Completely revamped the cooking system (again)!
    • Cooking meals now requires a recipe
    • Added recipe books to the world
    • Fish must be individually prepared into fillets before cooking (this is to prevent the accidental consumption of a rarer-colored fish you might have wanted to sell)
    • Added new, essence-infused recipes with permanent buffs
    • Added a variety of new cookable consumables and ingredients
  • Fixed an issue where a key fragment could be looted from the same pot twice
  • Lara can now contribute to the cove siege plans (if recruited)
  • Added some more residents to the cove post-siege
  • Added a new weapon skill for every weapon type (requires 1 upgrade to Dalkon’s training grounds)
  • Updated the Skill Book to reflect the new skills
  • Added some new dialogue and scenes to the cove
  • Finally got around to organizing a lot more of the backend stuff for ease of use

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