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Showing posts from October, 2019

New Release: Version 0.105!

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Hi Nym, here! Spent a lot of time this week really fleshing out the essence journal, adding a full-detail page for every spell in the game. I'll be doing the same for the weapon skill journal soon, but I ran out of time this week. Besides just the spellbook, I've added a number of brand new spells to the game, continuing the recent trend of trying to add depth and synergy to the game's magic system for those people out there like myself who love experimenting with different build combinations. There's other little tidbits here and there, but I'll let the patch notes handle the rest and just say thanks for playing, as always, and I hope you're looking forward to a brand new area coming next week. Version 0.105 - 10-25-2019 Completely overhauled the essence magic journal, adding a full detailed page for every individual spell. 6 Brand new spells were added to the 2nd and 3rd tier of Eva’s workspace! Hawk’s Keep is abandoned in Chapter IX and all th

Weekly & Alpha Release: v0.104!

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Hi everyone! Version 0.104 is uploaded for weekly and alpha patrons! Thanks for your patience and thanks for playing our game. We have a couple of pretty cool new systems being implemented this week, and the longest scene written to date, which had to be broken into three separate portions since it's a bit of a slow burn before it really gets cooking. We've also begun trying to address the world changes for chapter 9, but as you can imagine, that's a big project in and of itself and will take a while to iron out. Anyway, you can peep everything that's new this week in the notes below. As always, we hope you enjoy, and we'll see you next week! Version 0.104 - 10-18-2019 Added a new NSFW scene (M/F, Dom/Sub, Mature) Bell’s arrival to the cove has been added to the siege route, and a new scene with Tafo was added Added a 5th level to the dorms (WIP) Added a new multi-part cove sequence building up to the new NSFW scene Adjusted essence magic for bette

New Release: v0.103!

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Hello, everyone! This patch puts the whole cove siege section to bed, adding a lot of new scenes and updating the dialogue for all the members of the cove, and tweaking/improving some of the scenes during the siege itself. Plus, there are some relatively important bug fixes thrown in for good measure. For now, I'm ready to move on and tackle what comes next, but in the future I'll probably come back to this section and flesh out a few more details, like unique dialogue for every possible member of the cove who didn't make it, and little on-screen effects to ramp up the drama when the general shows up. As for what comes next: Mercy has to rush around, making good on her alliances, finishing her preparations and bolstering the cove's strength for Oldlight's return. Plus, there are still a few mysteries to solve, like the idols and whatever happened to Friedhilda. We hope you're as excited to see where it all goes as we are. - Nym Version 0.103 - 10-

New Release: Version 0.102!

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Hi, everyone! The latest build nearly wraps up the alternative path for the siege--the route where, if Mercy isn't confident in the cove's strength, she sends for backup and tries to hold the choke until help arrives. There are a few little bumps to smooth over for next week, but then we're sailing on ahead with new content and leaving the cove behind once more! I, for one, will be grateful for the change of scenery and to be finished with this exceedingly complicated event, haha. Until next time, we hope you enjoy. Version 0.102 - 10-4-2019 Improved and expanded the Moon & Elijah art Added new “stall for time” portion in the cove residential area with a lot of new dialogue Added the “stall for time” siege, including battles where you hold the choke point as Marlan, Hallie, Dalkon, Fukuro and Franz Added a new short cutscene on Bell’s deck Added new dialogue to some residents after the “stall for time” siege, and made some of the dialogue from head-on