New Release: Version 0.105!


Hi Nym, here!

Spent a lot of time this week really fleshing out the essence journal, adding a full-detail page for every spell in the game. I'll be doing the same for the weapon skill journal soon, but I ran out of time this week.

Besides just the spellbook, I've added a number of brand new spells to the game, continuing the recent trend of trying to add depth and synergy to the game's magic system for those people out there like myself who love experimenting with different build combinations.

There's other little tidbits here and there, but I'll let the patch notes handle the rest and just say thanks for playing, as always, and I hope you're looking forward to a brand new area coming next week.

Version 0.105 - 10-25-2019

  • Completely overhauled the essence magic journal, adding a full detailed page for every individual spell.
  • 6 Brand new spells were added to the 2nd and 3rd tier of Eva’s workspace!
  • Hawk’s Keep is abandoned in Chapter IX and all the Lions have moved on (but maybe someone else has moved in…?)
  • Danforth Crook has been updated slightly for chapter IX. Marilea is no longer recruitable and the jobs around the farm are already taken care of, so you won’t be asked for help.
  • The basement key from Danforth can be retrieved in chapter IX even if the bandits weren’t recruited, and Sabal can still be recruited
  • If Colette wasn’t recruited in Chapter VIII, you have another chance to recruit her in chapter IX
  • Flame Cultist added to Fogsborough Ch. IX (requires having found her previously)
  • Attack-all spell animations have been improved for fewer cut-offs and better screen alignment, so it doesn’t look like allies are caught in the attacks
  • Emerald Oasis added to the overworld and world map
  • Added new dialogue with Captain Bell, discussing the plans for departure. Mercy no longer leave the cove in Ch. IX until after this dialogue occurs
  • Qel can now land at the Emerald Oasis, though it can’t be accessed until Ch. IX
  • Fixed an issue where the bird cage image overlay had a tile graphic error
  • Mining nodes in Esterholt now correctly show the coat portrait
  • Fixed a cutscene in the White Rat where Mercy’s sprite wasn’t correctly shown as sleeping

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