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Showing posts from February, 2021

New Release: version 0.165!

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Hey folks, sending out a new release to the world, even if it's not a huge one. This week has largely been a flurry of activity, not least of which the Steam Store ( https://store.steampowered.com/app/1517470/Daughter_of_Essence/ ) (now live), the website ( https://indoorminotaur.wixsite.com/home ) (now also live) and the Patreon page (which was locked for having "implied nudity" on public posts but is now restored after a number of edits were made).  I think there are something like 76 attainable members of the cove now (though not all attainable in the same playthrough), which is ludicrous when I think of how much work goes into adding just 1 person to that whole complex operation. The latest member, Tom, is cool, but there's still more I want to write up on this particular character, so expect to see more of him next week. Anyway, did I mention the release date is set?! March 12th. Keep your eye on the prize. Also be sure to add our game to the wishlist on Steam. U

Steam Store Launch!

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  Hi everyone, I'm excited to announce the approval and official launch of our Steam store page: https://store.steampowered.com/app/1517470/Daughter_of_Essence/ The release date is set for March 12th. We hope you're excited, and we hope you like our new trailer.  Check out the store, slap it on your wish list, share it with your friends, share it with your partners, etc.  It's finally happening!

New Release: 1.0????!!!! (0.164 also)

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  Hi everyone, tonight's launch is going to be the official 1.0 Steam release (assuming nothing catches on fire tonight), which is really scary and exciting. However, I'm going to maintain the 0.x number scheme at the same time while I release weekly builds coming up to the Steam launch. Reason-being, I have to submit a build for approval to Steam before I can officially launch the page, so (slaps hood of build), I'm submitting this bad boy. Once the game officially launches on Steam, all the weekly builds between now and then will be rolled into a day-1 patch (something like version 1.01). Hope that makes sense to everyone! I've got a lot of new art coming out this week and more to come later, so I'm not out of the woods just yet. I've also got some Mercy voice lines coming in soon, and I'm absolutely determined to make those szarva game pieces do something before I perish. Anyway, that's where I'm at. For weekly patrons, things won't seem much