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Showing posts from August, 2020

New Release: Version 0.142!

 Hey everyone! Not doing an image this week, because almost all the new stuff is system tweaks or changes to stuff that already exists.  You can get the full scoop down below, just remember that all bets are off for old save files at this point until the full launch. I've knocked a lot of the features out I was hoping for, so here's what's left to tackle: - New Art - More adult scenes - Playtesting - Balance - Bug Fixes - Fleshing out all the endings a bit more Until next time, hope you enjoy! Version 0.142 - 8-28-2020 - (Breaks old save compatibility) Added a new cutscene with 2 variations which helps to contextualize some of the endings Added an “overkill” feature, granting bonus rewards for overkilling easier enemies Base weather effects now carry over into battles from the map Added a shortcut keybind to the Stat Allocation menu (“P” by default) Added keyboard functionality for name & number entry Added the ability to rename most weapons and armor (useful for keepin

New Release: v0.141!

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  Hi everyone, we're back this week with the first in our series of bug-fixes, improvements and general QoL overhauls for DoE. This week introduces a totally overhauled stat distribution system and some new HUD features for certain parts of the game, as well as a whole bunch of bug fixes. IMPORTANT: From this point forward, all old saves are now discontinued. Version 0.140 will continue to be supported with bug fixes, and all of the bug fixes listed below are also in 0.140.1. Version 0.141 - 8-21-2020 - (Breaks old save compatibility)  Added a new variable hud feature that tracks your progress when choosing squads for the siege  Completely revamped Skill Point distribution with a new interface, direct access from the menu and also the ability to invest SP into accuracy, evasion, critical, magic evasion, target rate and recovery rate  Beatrix now has access to a second accessory slot, same as Mercy & Orus Fixed a portrait-related crash in the cove in Ch. 10 Fixed some text runof

New Release: Oh Man Oh Jeez

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  Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now). This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state. This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next. "But Nym," you might ask, "what IS coming next?" Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks: 1. New features and mechanics implemented (will break saves) 2. New art 3. New written NSFW scenes 4. New voice lines 5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality &a

New Release: v0.139!

Hi everyone! As of now, 7 of the 8 possible outcomes are more or less wrapped up, but I had to hold one of them back because it wasn't ready. Fortunately, it's the one least likely to be obtained, so it shouldn't hinder most players. I was going to just wait until they were all wrapped up and polished, but that kind of polish takes a lot longer than you might think so I figure I might as well let some of you experience the satisfaction of concluding your legacy at long last. The best I can tell, next Friday's build will also wrap up the last ending and get started on the polish side of things. Also, no picture this week because the build was 100% words and 100% major spoilers, lol. Important: I've said this before, but I plan to implement some new features before release that'll break save compatibility. I'm trying to hold those off for now since we're so close to the end, but in the coming weeks as I'm getting everything spit-shined up for