New Release: v0.141!

 


Hi everyone, we're back this week with the first in our series of bug-fixes, improvements and general QoL overhauls for DoE.

This week introduces a totally overhauled stat distribution system and some new HUD features for certain parts of the game, as well as a whole bunch of bug fixes.

IMPORTANT: From this point forward, all old saves are now discontinued. Version 0.140 will continue to be supported with bug fixes, and all of the bug fixes listed below are also in 0.140.1.

Version 0.141 - 8-21-2020 - (Breaks old save compatibility) 
  • Added a new variable hud feature that tracks your progress when choosing squads for the siege 
  • Completely revamped Skill Point distribution with a new interface, direct access from the menu and also the ability to invest SP into accuracy, evasion, critical, magic evasion, target rate and recovery rate 
  • Beatrix now has access to a second accessory slot, same as Mercy & Orus
  • Fixed a portrait-related crash in the cove in Ch. 10
  • Fixed some text runoff
  • Revised some dialogue for better quality & continuity
  • Fixed an issue where the deep watcher enemy could drop a golden idol
  • Fixed an issue where Marlan could appear in two places at once during a cutscene
  • Fixed an issue where Mercy could get stuck in a cutscene with Roald if she left the dorms from her room and re-entered from the front door
  • Fixed an issue where Dougar could appear in two places at once
  • Fixed an issue where Dalkon could disappear when Bell arrives to the cove

Comments

  1. Not sure if this got fixed in a newer build, but the public release v0.116.3 has a continuity error where Gorps will mention Ralph bringing supplies from Carvannah (despite the fact that I rescued Hallie and so never got Ralph or Dietrich) while talking about expanding the cave after coming back from Esterholt if you haven't done it already. Just thought I'd let you know in case that wasn't fixed for the newer versions.

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