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Showing posts from July, 2019

New Build: Version 0.93!

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Hi folks, This week's build has been all about tying off a lot of different loose ends, and I gotta say... it feels good. There are still a few more things to wrap up before we're finished, but the end of chapter 8 is in sight. A little journey back to where the chapter begins is in order, a little polish here and there, and I think we'll be looking at a fresh new public build in no time. This may just be the biggest chapter to date. It's certainly the broadest chapter, in any case. We hope you like it. Version 0.93 - 7-26-2019 Continued the story progress in Aster Village Concluded the quest to find the messenger birds in Aster Village Concluded the quest to purchase provisions for Danforth Crook Fixed some Aster Village transfer events causing Mercy to face the wrong way Adjusted the pricing and balance of some consumable items Rolled back changes to escaping combat & recovering HP/MP on level up (was causing unknown errors, and I didn’t care fo

New Release: Version 0.92!

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Hi folks! As always, we've got a new patch ready and waiting for your enjoyment. Aster Village is taking shape, and we introduce dozens of new characters this week, as well as myriad new cutscenes and little details. Alas, I made a cool new icon for the game window, but it's so damn small on the task bar that it's virtually indistinct, so I may have to reconsider my approach for next time. Fortunately, learning and improving things little by little is why we're doing this the way that we are, and the process of laborious revision is the unsung hero of all good artistry. Until next time! - Nym Version 0.92 - 7-19-2019 Added the Aster Village manor Expanded Aster Village! Added Aster Manor exterior area Added the church interior & cellar Added villa interior Added cafe interior Added many new characters to Aster Village Added pears and the pear cobbler recipe Added a cool new icon for the game’s launcher Added “Sweet Tooth” state when eating b

New Release: v0.91!

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Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements. Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas. Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon. In the meantime, enjoy what's here and look forward to what's to come! - Nym Version 0.91 - 7-12-2019 Added Aster Valley! (WIP) Added Aster Village! (WIP) Added the first bath house suite! Fixed a handful of portrait issues The tents in Hawk’s Keep are all now correctly illuminated Added new items to the world Added more upper-layer cliff tiles for better pathing and more natural visuals Fixed the Dalkon & Brandis scene not correctly displaying the scene art because the screen was faded out

New Releases: Weekly & Alpha v0.90!

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Hi, everyone! The alpha gets updated to version 0.90 this week, alongside the weekly release. You can find what's changed since the last alpha in the changelog, but the big change from just last week is the newly drawn and implemented Beatrix portraits. It's been a bit of a scavenger hunt trying to track down and replace all of Beatrix's old portraits, and not very scientific, so let us know if you find any oddities or remnants from the old style left over. Hope everyone still has all their fingers and toes after the 4th, and beyond that, enjoy the new builds! Version 0.90 - 7-5-2019 Added a new NSFW scene (M/F, harp, magic potion, excessive cum) Drew and implemented Beatrix’s full-size portraits Added a new potion to Moon’s shop Increased the portrait heights, revealing more  L E G ! Revised some of the class selection menus at the beginning of the game for better continuity Revised some of Aunt Agatha’s dialogue for better continuity Fixed some typos