New Release: Oh Man Oh Jeez

 


Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now).

This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state.

This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next.

"But Nym," you might ask, "what IS coming next?"

Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks:

1. New features and mechanics implemented (will break saves)
2. New art
3. New written NSFW scenes
4. New voice lines
5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality & continuity
6. Re-examining the way our written scenes are viewed on the screen, to see if we can increase readability and quality
7. Hand-to-hand abilities and weapons
8. Continuing to tie up any loose ends with the narrative
9. Fleshing out more of the ending summaries for optional characters

Thanks to everyone for the support so far, and we'll see you soon!

Want to become a patron or play the public build? Visit https://www.patreon.com/indoorminotaur

Version 0.140 - 8-14-2020
  • Added the final ending narrative scenes
  • Added in several new voiced narration segments for Mercy
  • Fixed some typos and text runoff issues
  • Fixed an issue where a test switch was enabled for the ending sequences, allowing certain endings the player might not have earned
  • Fixed some dialogue in the ending narratives for better quality & continuity
  • Fixed an outdated fishing spot in Mar’Liore

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