New Release: v0.120!


Hey everyone, thanks again for helping the new public release go smoothly and for everyone who came to the discord to help report issues.

We're looking really clean and stable right now, and I'm feeling good about the latest releases, which is great because all that smooth sailing is about to CRASH AND BURN, starting next week.

Because, folks.... we're finally here. The big moment of truth. The ultimate showdown (of ultimate destiny). Everything that you've been building towards is all preparing to converge right now, and it is not going to be a smooth process with easy-to-release builds in between.

I'm going to keep my head down for now and keep grinding just to see where we end up next week, but something tells me it might not be worth releasing until it's all playable.

On the other hand, it's probably going to need a lot of playtesting. We'll just have to see where I'm at with it all as we go and play it by ear.

Whatever happens... thanks for hanging in there.

As for the release right this moment, I'm giving you everything that's functional, just before the shit all hits the fan. There are some nice new features baked into this build that I think will make a lot of people happy.

Version 0.120 - 2-7-2020 

  • Added a new boss encounter
  • Added a new side-quest (contingent on your choices so far)
  • You can now skip right to Mercy's room or Beatrix’s office from the Dorms entrance (and visiting Beatrix heals you automatically)
  • You can now interact with the bed in Beatrix’s office, and Beatrix will heal your injuries.
  • Added more new dialogue to the cove
  • Fixed an issue where Beatrix could appear in Ch. IX even if she had died in the siege
  • Fixed some passability issues
  • Fixed an issue where Captain Bell could remain in the cove after leaving for Emerald Flats


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