Weekly Build V. 0.42!


Version: Life, the Universe, and Everything

Good evening! I will keep this short and sweet, since the patch notes are LONG and SAVORY.
Managed to get a lot of work done this week, including many relatively major system updates and changes. The notes will speak for themselves, mostly, but I will say that, being still fresh, you can expect some more fine-tuning and balance adjustments to come from these systems.

Also, I fixed an embarrassingly large amount of bugs from version 0.41. Oops! I can't believe nobody either found them or said anything.

Other than that, hope you enjoy!

Version 0.42 - 7/20/2018

  •  Added many new menu options, including vsync, window colors, & keyboard configuration
  •  Added an in-combat status menu to provide more details about status afflictions
  •  Added a description to every status effect
  •  Advanced the Mar’Liore narrative
  •  Improved on-map enemy AI
    •  Attacking an on-map enemy’s back will result in a preemptive strike
    •  Being back-attacked by a chasing enemy will result in a surprise attack
    •  After chasing for 5 seconds, enemies will stop and return to their original location
  •  Weapon Skills and Essence Magic are now separated
    •  Moon Poison seals off Weapon Skills & can be healed using tentacles
    •  Silence seals off Essence Magic & can be healed using beaks
  •  A new resource, “Trance,” is now earned in combat. Once this resource is full, Mercy enters a trance-like state, growing more powerful and consuming no MP.
    •  The effects of Trance differ slightly based on Mercy’s class
    •  Added “Trance” to the menu, giving Mercy 4 different preferences for how to earn Trance based on your preferred playstyle
  •  Added a new optional boss-fight
  •  Fixed a few tile issues in the cove residential building
  •  Mercy can now rest in her room in the Esterholt manor as soon as the ship leaves
  •  Colby, in the Esterholt market, now buys a few items at a special rate
  •  Increased the value of bronze ore and pearls
  •  Added a “Runes” option in the equip menu for ease of upgrading equipment
  •  Reorganized the plugin stack to help reduce conflicts
  •  Updated Core plugins with numerous compatibility improvements
  •  Updated the save screen, players can now delete save files in-game
  •  Janie in the Mar’Liore mill will buy swords and rapiers at a special price
  •  Removed the “Formation” option from the main menu
  •  Fixed an issue with Moon Frog AI
  •  Fixed an issue where Elijah would roam around instead of steering the ship
  •  Fixed a damage formula bug on the move “Overgrowth”
  •  Fixed an issue where a soldier in Mar’Liore was incorrectly named Captain Forrest
  •  Fixed a repeating dialogue if Mercy intimidated the hunters in Mar’Liore
  •  Fixed the ship still playing storm sounds in Mar’Liore
  •  Fixed several typos
  •  Fixed an inaccessible clue in Belka’s room

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