New Weekly & Alpha Builds: v0.96!



We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons.

It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy!

Version 0.96 - 8-16-2019

  • Added the masked Beatrix portrait
  • Added the traitor cutscene & departure
  • Added the Oldlight showdown strategy meeting cutscene
  • Added autosave toggle (N Key)
  • Added a new keyboard splash screen on startup
  • Added the boathouse to the cove (if you recruit the shipwright)
  • Added messenger bird aviary to the cove
  • Added new dialogue to everyone in the cove for the new chapter
  • Implemented new cove strength, sustainability and health variables
  • Fixed an issue with trying to pick up more than one chicken in Danforth Crook
  • Fixed a passability issue in the Danforth Crook bandit camp
  • Fixed some passability issues in the cove after recruiting bandits
  • Fixed a passability issue in Shiveworth
  • Fixed a passability issue in Carvannah
  • Fixed the cell switch in the cove
  • Fixed an image overlay in the cove if you upgrade your defenses
  • Removed the Qel landing marker next to Fogsborough (it broke a quest)
  • Fixed a passability issue in the prologue cove
  • Revised some dialogue in the Shiveworth manor
  • Fixed an issue where Claudia could appear in the cove if not recruited
  • Revised some dialogue on Bell’s ship
  • Fixed an event that gave infinite furs
  • Fixed an issue where the Carlisse cutscene in ch. 8 transports you to the wrong Cove area
  • Fixed a passability issue in Mar’Liore
  • Fixed an image overlay issue when transferring from the Carlisse cutscene in ch. 8
  • Fixed an issue where Vincent could be in two places at once in ch. 8
  • Fixed an issue where Orus disappeared when peeping on the miners in Carvannah
  • Fixed a portrait issue in the Carvannah aqueducts

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