New Release: The TEST ZONE, Pt. 2

 


Hi everyone, back tonight with another huge list of tweaks and improvements as I continue my full start-to-finish sweep.

I expect by next week, the revision phase will be completely finished and the game will be all polished up and ready to launch apart from unfinished art assets.

Once those are all wrapped up... off to Steam, I guess!

Become a patron or try the public build at https://www.patreon.com/indoorminotaur

Version 0.158 - 12-18-2020 

  • Added new scene art for Vincent & Gertrude
  • Delilah has new lines if encountering Mercy before & after she is captured
  • Mercy can now present Claudia’s letter to Beatrix in her office for a while
  • Adjusted a lot of dialogue for better quality, continuity and readability
  • Adjusted some tile layer issues
  • Adjusted some choice menus for better continuity
  • Adjusted some lighting for better performance
  • Mercy can no longer skip through the caverns in Witchdale after watching Molly enter
  • Fixed some repeating animations
  • The celebration noise & heart now appear when fishing any amount of essence
  • Esterholt Seekers now use the correct “Wrath” ability
  • Radiant Light now lasts 4 rounds, but only increases pharmacology by 25%
  • Fixed an issue where weather effects could sometimes stop when transferring to within the same map
  • Fixed a couple of accessories that weren’t equippable
  • Faded out some of the background music and sound effects to make the voice lines more easily audible
  • Fixed an issue where Mercy wouldn’t talk about Vincent’s room if she went into Gertrude’s prior
  • Fixed an issue where Hobart could appear in the cove even when not recruited
  • Made it impossible for NPCs to walk on the Mar’Liore bridge to prevent traffic jams
  • Fixed an issue where Mercy could have dialogue while not in the party
  • Fixed a movement-related soft-lock on the Isle of Deer
  • Fixed a font size issue
  • Yielding to Belka no longer disables Orus from following
  • Fixed some portrait issues for Leite and Beatrix
  • Adjusted some awkward Orus positioning during cutscenes
  • Fixed the walking animation for some guards during a cutscene
  • Beatrix now unequips any added gear and re-equips her default equipment once she leaves the party
  • Added a place for Beatrix to rest outside the nunnery
  • Adjusted the cove defense spike positions to not block the cannons
  • Fixed an issue where having insufficient funds to target Minerva could result in shifted choice results when hiring the Sisters
  • Fixed some walk animations during a cutscene with Holden
  • Added a few extra Bruiseweeds to Witchdale to make it slightly easier to catch the cove bruiseweed potion scenes
  • Fixed some passability issues
  • Fixed some dead lights
  • Fixed a ship pathing issue when escaping Mubarek
  • Fixed some portrait flickering
  • Fixed a font size issue after Mercy’s Carvannah threesome
  • Fixed an issue where Silas could walk around during a conversation
  • Fixed an issue where Giantslayer was dealing damage twice in a row
  • Changed Giantslayer icon so it doesn’t get confused with Corrosion
  • Beatrix now has an additional base 25% Pharmacology and Recovery Effect for being a Doctor
  • Glass Powder no longer afflicts Giantslayer, instead deals direct damage. It also now counts as a weapon skill instead of a spell, and is based on physical accuracy
  • Absolution of the Sea now correctly removes Corrosion
  • Claudia now knows Sense Essence
  • Fixed an issue where Moon’s shop didn’t check for bruiseweed at certain portions of the game

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