New Alpha Build: v0.156!

 


Hi everyone!

Happy to present the latest alpha release, version 0.156, featuring many new quest rewards, revisions, quality-of-life improvements, bug-fixes and more.

This is very close to what the full release will look like, minus some art and some more fine-tuning after further playtesting, so I really hope you enjoy.

Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Best,

Nym


Version 0.156 - 12-4-2020

  • Added new ending narrations to reflect different outcomes depending on the cove’s resourcefulness score
  • Added new rewards to the cove for high morale scores
  • Updated some enemy animations to resolve quicker and feel more impactful
  • Added “breathing” effects to a number of enemies and linked breathing rates to HP as a bonus visual indicator of health
  • Replaced the item collection sound effects
  • Replaced the background music for Emerald Flats
  • Adjusted a number of enemy battler positions
  • It is now possible to formally conclude the Kelsie quest, resulting in a cove morale boost
  • Trying to sneak out of the internment camp from the mine-side in Emerald Flats now returns you back to where you were instead of transporting you across the stream. The guard and Mercy now properly look at each other as well
  • Touched up some dialogue around Shiveworth for better quality & continuity
  • Adjusted some lighting for better performance
  • Added new spots to draw water from
  • Fixed some passability issues
  • Losing people in the siege now harms morale
  • Fixed an issue where the sun key scene between Mercy and Gertrude wouldn’t play after chapter 7
  • Fixed an issue where Gertrude could still appear in the cove even if she died in the first siege
  • Fixed some line break issues

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