Happy Holidays! (Special Release)

 



Hi everyone, I'm releasing the latest build early this year on account of tomorrow being Christmas, and because I wanted alpha patrons to be able to experience all the latest revisions before I take the next week to relax.

I finished my 95 hour playthrough today and worked solidly over the weekend so I'd be able to deliver the most polished and perfected build to date for this strange and unprecedented holiday season, particularly while most of us are stuck at home away from friends and family.

The patch notes are perhaps the longest I've had yet. Read them if you like, or don't. Whatever suits your fancy.

Happy Holidays and much love to everyone, from Nym and Audrey.


Become a patron or get the public build at https://www.patreon.com/indoorminotaur


Version 0.159 - 12-24-2020

  • Overhauled SP system; reduced amount of SP from defeating enemies and removed all SP from leveling; increased amount of SP earned from actions in combat
  • Made substantial balance adjustments to Defense & Resistance formulae;
  • 30 Def = Approx 15% Mitigation, up from 5%
  • 50 Def = Approx 25% Mitigation, up from 15%
  • 100 Def = Approx 45% Mitigation, up from 35%
  • 200 Def = Approx 63% Mitigation, up from 60%
  • Adjusted some enemy balance
  • Adjusted some item balance (will not affect existing saves)
  • Adjusted some dialogue to reflect the possibility of having access to Qel in places like Hawk’s Keep, Grey Clarion, Danforth Crook and Fogsborough
  • Fixed an issue where Roald’s dialogue flag could be bypassed by exiting the dorms directly from Mercy’s room and re-entering from the front door
  • Adjusted some steal rates
  • Adjusted a lot of dialogue for better quality, continuity and readability
  • Adjusted some lighting for better performance
  • Replaced all instances of the name “Volda” with Vonda for continuity
  • Mercy can check out a room at New Light Restaurant after getting information from Sodrek about Benn Wilkes
  • Added lights to the wall switches in Fort Wilkes to make them more obvious
  • Reduced “yield” requirement by 1 for Awaken ending, increased “resist” threshold by 1 for “Reject” ending
  • Fixed some passability issues
  • Seth now has the boss collapse effect
  • Fixed some dialogue on Annouck
  • Fixed a tile layering error at Fort Wilkes
  • Sodrek now correctly gives Mercy 5 hogfish ramens instead of 1
  • Claudia no longer appears in the residential area after returning from Esterholt
  • Adjusted the Carlisse/strangers battle to take less time
  • Mercy can now ride Orus on a couple of maps she was previously unable to
  • Fixed an issue where Mercy could ask about Moon’s upgrades with the wrong portrait
  • Fixed an issue where upgrading Moon’s shop 1 tier at a certain point could prevent certain important dialogue from occurring
  • Added a missing transfer point for leaving Hawk’s Keep
  • Visual HP gauge dimensions modified to match the ATB bar better
  • Fixed an issue where Mercy could ride Orus into a house in Danforth Crook
  • Added the Warm status to more cooking fires
  • Brienne in Danforth no longer has fixed movement after speaking to her once
  • Added more lootable items  to various maps
  • Fixed some passability issues
  • Fixed some reference issues during a cutscene if Mercy gets Qel before purchasing supplies for Danforth in Mar’Liore
  • Fixed an issue where leaving Mar’Liore at a certain point while riding Orus incorrectly reapplies her blindfold
  • Fixed an issue where Weston’s walk animation was disabled in the cove during a cutscene
  • Fixed an issue where the Wulfhilde/Belka scene was previously incorrectly difficult to access, and also broadened the window to unlock the Wulfhilde/Mercy scene
  • Mercy can no longer enter the strategy meeting while riding Orus
  • Entering the siege planning map while mounted no longer increases Mercy’s speed after leaving the map unmounted
  • Fixed some portrait issues
  • Fixed an issue where Carlisse’s door was missing after the first siege
  • Fixed some issues where trying to ride Orus indoors could fadeout the screen
  • Some instances of Leondra, the Fourth Calamity, mistakenly referred to her as Alice. This has been changed for continuity, and to avoid confusion with a different historically significant Alice
  • Fixed an issue where Mercy could enter the Emerald Flats barracks while riding Orus during a cutscene
  • Mercy no longer asks the bartender in Emerald Flats about Mikhail after fighting Bartholomew
  • Mercy can now enter the room where the hunters are staying after recruiting them, and before the reinforcements arrive
  • Fixed a portrait flicker issue on the fishing boat
  • Fixed an issue where preparing for the final cove meeting before talking to Marlan about the Sisters would instead trigger the Sisters dialogue during the meeting
  • Fixed an issue where Bart & Quinn could fail to appear during the final cove meeting
  • When Leite meets Mercy after the final cove meeting, the dialogue now slightly differs if they went to Isle of Deer
  • Fixed an issue where Leland’s dialogue didn’t change after speaking with him
  • Holden and Wally now appear in the cove after they arrive before the final siege
  • Interacting with Leite’s bed after the Leite/Gorps scene now differs slightly if they went to the Isle of Deer
  • Delilah can no longer block the door to her room in the dorms
  • Fixed an issue where entering the second siege planning area from the planning table while riding Orus could result in fast movement speed when leaving the area
  • Fixed an issue where a harp could clip through the ship bow during the attack
  • Fixed a tile error
  • Fixed an issue where Bartleby skipped a page of text in the event of Quinn’s death
  • Fixed an issue where initially choosing to depart for the valley after the siege with Qel could result in a “coming soon” message instead of a direct departure
  • Mercy now recovers after resting in bed post-siege
  • “Awaken” and “Reject the Cycle” are now highlighted gold in the final choice menus

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