Huddle Up, Gang (+ New Release)

 


Hi everyone!

New release tonight with some finishing touches, bug-fixes and added dialogue. 

I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me. 

By next week, we should be working on the upcoming Steam release! So please keep your eyes out for that.

We're really not sure what our next project will be. We've got some ideas but we're waiting to see how it all pans out.

Thanks for taking the journey with us!

Nym

Version 0.161 - 1-15-2021 

  • New scene art added
  • Added new dialogue lines to some of the cove residents after the final siege
  • Added a new Rondo segment to the Monastery chapter, in which the player can learn new things about the church and some of the supporting characters there
  • Added a book in Aster Village with historical details about the crater
  • Recruitable NPC Bandon is now useable during the siege & has new dialogue
  • Adjusted a number of lines through the game for added context and better continuity
  • Fixed a couple of lingering small portraits during combat
  • Fixed an issue where Moon doesn’t correctly check for clovers to craft potion of plenty
  • Fixed some typos
  • Myerte will now correctly appear on the monument if she falls during the siege
  • Adjusted some lighting for better performance
  • Fixed some poorly-converted dialogue from smart text to plain-text & resized one of the Vincent and Gertrude scenes
  • Fixed a tile and passability error in the post-siege residential area
  • Made it impossible for NPCs to enter the doorframes of certain rooms to avoid them getting stuck for long periods

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