New Release: v0.151!

 


Happy Halloween, everyone! This latest release continues to polish and improve and fix all manner of things (half of which have been plaguing me for well over a year), and I hope you find it cozy and stable and enjoyable in time for your holiday weekend.

I'm also excited to announce that we're working with a new, incredibly gifted artist (https://twitter.com/ShapeIsReal) to bring a number of scenes to life and to rework some of our old scenes that we feel no longer fit in well with the style of the game overall.

You'll be seeing evidence of that soon, I'm sure.

Best wishes and enjoy your spooky weekend,

Nym

New to the game? Check out the public build or become a patron here: https://www.patreon.com/indoorminotaur

Version 0.151 - 10-30-2020 

  • Updated more maps for improved visuals and tile diversity
  • Qel landing spots now only appear while flying
  • Fixed a parallax issue in the siege cove
  • Fixed a parallax issue in the pre-siege cove
  • Fixed some passability issues
  • Fixed some tile overlay issues
  • Fixed some item descriptions
  • Adjusted some lighting for better performance
  • Adjusted some of the dialogue boxes in the outro for continuity
  • Fixed some text-runoff
  • Fixed an issue where Lara’s dialogue in the cove would repeat
  • Mercy can no longer read Dietrich’s letter while blindfolded, and it differs now depending on whether Mercy yielded or resisted his essence
  • Dietrich now leaves behind a letter in the non-renovated throne room as well
  • Fixed a repeating animation issue
  • Fixed an issue where Rondo could reappear after a cutscene where he leaves
  • Fixed an issue where Gorstag could appear inside an obstacle during a cutscene
  • Fixed an issue where Megaera’s dialogue referenced events which had not yet come to pass
  • Fixed an issue where Megaera could appear in the cove’s non-renovated throne room even if not recruited
  • Fixed an issue where it was possible to land Qel by left-clicking, which left the Qel sprite on the map and also kept the menu disabled
  • Fixed an issue where the red moth ejderha’s arrival at the cove did not correctly modify Oldlight’s ambush score, making it harder on the cove’s scouting unit
  • Fixed an issue where an obstacle could block the monument after the cove siege
  • After unlocking Qel, the dock at Mar’Liore no longer contains Mercy’s ship, and the map can be left on the right or left sides instead
  • Fixed an issue where the cutscene in the Oldlight meeting room was faded to white
  • Fixed an issue where Mercy could appear in the dream while moving at Orus-riding speed

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