Hotfixes Live!

Hi everyone, I've released a hotfix for some issues, as well as a couple of others.

Sorry for the trouble and thanks for your patience. I've had to roll back the autosave functionality to the previous iteration, but with a little more deliberate placing on the autosave locations instead of just "every map transfer," which was a bit excessive when you're walking around between rooms in an interior space.

Alas, I can't tell for certain how it's going to respond to version 0.86's autosave. At best, it will ignore it altogether, since it can't read the slot 0 anymore. At least, that's what happens on my end. Let me know if you have any trouble with it.

Thanks,

Nym

Version 0.86.1 - 6-3-2019
  • Changed the autosave system back to the previous type, where it overwrites your most recent save file. This was because the other plugin was creating multiple conflicts and breaking some functionality.
  • Autosave now triggers only on exterior or significant map changes rather than all map changes. This is to cut down the excess performance hit when moving between small rooms, and also just because it felt excessive.
  • Fixed some skills repeating animations
  • Added a new Guard animation, + guarding reduces the chance of state infliction by 50%
  • Sigrun’s dialogue changes after the commotion in the castle plaza
  • Fixed a couple of inconsistencies with the spelling of Hallie’s last name
  • Bell’s Hawk Strike and Shock Piercer attacks now require player timed attack
  • Bell no longer appears briefly as Mercy’s follower on the ship
  • The bat in Shiveworth no longer tints the screen (forgot to remove a test from v0.86)
  • Orus should no longer appear in the White Rat twice

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