New Weekly Release: v0.79!




Hi everyone, we're back with another weekly release. This has been a very polish and maintenance-heavy week on account of the fresh public release and all the feedback we've received, but we still managed to get some new content developed along the way.

In the not so distant future, there will be patches available for both the public and alpha builds. Until then, the latest weekly notes can be found below.

Version 0.79 - 4-12-2019

  • Added new encounters at Lion’s Watch
  • Improved a large number of attack animations (made to feel quicker and more powerful)
  • Added new dialogue to cove residents
  • Added new items to the cove
  • Adjusted the strangers encounter (Carlisse’s)
  • Cooking fires now apply the “warm” state, making healing items more efficient for a short duration
  • Replaced 3 outdated cooking fires
  • The Earth’s March state now correctly describes the status in the help menu
  • Gore’s chance of applying Moon Poison increased from 25% to 33%, damage increased from ATK * 5 > ATK * 5.5, MP cost increased from 8 > 9
  • Fixed some enemy AI behaving strangely
  • The movable box in Bell’s cabin explains how to pull it even if you’ve already read the tip
  • Fixed a possible soft-lock on the pumpkin king quest
  • Trading mushrooms with Emiline now correctly removes them from your inventory
  • Returning the idol now correctly resolves the Curse of Esterholt quest
  • Fixed an issue where Gorstag and Corrine could be a 5th recruit in Witchdale
  • Fixed a number of typos
  • Fixed passability issues in Esterholt and Mar’Liore
  • Removed Orus from a couple of awkward cutscenes
  • Marlan's Ring can only be stolen once
  • After losing to Marlan a second time, the screen will properly fade in
  • There is new in-combat dialogue after the first time you fight Marlan
  • Marlan's stats have been tweaked very slightly, and the fight ends one round earlier
  • Fixed an NPC appearing in Shiveworth prematurely

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