New Release: v0.80!!!


The EIGHTIETH build of Daughter of Essence is being uploaded now, if you can believe it (not including hotfixes!)

This week's release is the start of our new "dragonbones" implementation, which is a system whereby we can start to animate some of our larger boss fights with a lot more flexibility. This creates much more lively encounters, and it also tends to save file space compared to the old sprite sheet method of animation.

It's a slow process and it requires a lot of learning new things, but so far I'd say it's already paying off. Beyond that, the new Hawk's Keep area has expanded quite a bit this week, and there is a huge pile of other bug-fixes and QoL improvements we've knocked out again.

This has been a productive week, as it turns out.

Version 0.80 - 4-19-2019

  • Added new areas to the Hawk’s Keep sinkhole
  • Added major new boss fight to Hawk’s Keep sinkhole
  • Added several new enemies to the Hawk’s Keep sinkhole
  • Began implementation of “Dragonbones,” animating several boss encounters
  • The “equip” animation in combat now correctly plays over the character equipping
  • Guts is no longer spinning around confused during a cutscene
  • One of Petrova’s crew mates no longer wanders away from the table during a cutscene
  • Ralph now correctly leaves the infirmary at the end of the Carvannah chapter
  • Orus’s navy and green backpacks now require the correct dye color
  • Fixed a bug where a box contained infinite wool cloth
  • Fixed a possible soft-lock when talking to the blonde harp as Marlan
  • Fixed an issue where trying to leave the mine after hitting the keeper with a shovel doesn’t play the right lines of dialogue
  • Fixed a passability issue on the bridge beneath the mine
  • Several quests now correctly resolve in the journal
  • Hallie no longer appears in the cove inn if she wasn’t rescued (RIP)
  • Player followers are now disabled starting in the finder monastery until reunited with Orus
  • Ursus Chordata is no longer a fish. It’s been changed to a cool giant crab
  • Fire Wisps are now correctly resistant to Earth magic, rather than weak to it
  • Fixed an issue where equipping Orus with a backpack caused the screen to fadeout when exiting the menu
  • Fixed a table passability issue in the cove
  • Fixed a portrait flicker when talking with Abner in the manor
  • In the initial fight with Marlan, his attack has been replaced with a skill called “Taunt,” which deals less damage & Burn is now the last status applied
  • Gin and Katarina no longer appear in Shiveworth until after Mercy is captured
  • Changed a few lines of dialogue with Abner
  • The leaf spirit in Shiveworth no longer requires the action button to trigger
  • Revised a few early choice menus to share better continuity with the rest of the game
  • Fixed a portrait flicker when boarding the ship in Shiveworth
  • Fixed a portrait not appearing correctly when returning to Ginny a second time to buy a fishing rod
  • TP required to trigger Trance state up to 150 from 100
  • Fixed some text-runoffs in Abner’s room
  • Fixed some typos in Shiveworth
  • Fixed an issue where sell shops previewed the sale as an expense rather than a gain (thanks to a member of the Discord, Lexicographer) 
  • The sun chest is now visible in Esterholt before you get a Sun Key
  • The ladders/ropes of Hawk’s Keep now disable player followers while climbing
  • Tweaked the cutscene where Mercy fights the finder slightly, to try and avoid strange party follower behavior

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