New Weekly Build & Art Announcement


Hello, and welcome to another way-too-late-at-night update of Daughter of Essence, with your host, Nym.

The patch notes for the latest weekly build are below, and we're happy to say that they are cool and good, but we have an even more important announcement to make.

Audrey and I are, frankly, tired of commissioning artists sporadically and trying to squeeze ourselves into the queues of various talented and expensive people, only to hear back a month or two later with a piece we'd nearly forgotten about needing that doesn't quite fit with the game's aesthetic.

The solution to this problem is one of two things: abandon all progress on the game for a year and do all the art assets myself; OR, bring an artist onto the Indoor Minotaur Productions team who is able to commit to regular pieces over a much longer term.

We have decided to attempt the latter, and for the last two weeks, we've been in long and sometimes excruciating talks with dozens of qualified people, trying to find someone who is the right combination of available, talented, affordable and invested in the project, which is a sort of modern holy grail of attributes.

That said, we have made some progress. Not so much progress that we can announce a name and a time, but enough that we feel confident in announcing that our search is fully under way and that we've narrowed it down to a few potentials.

That said, nothing is set in stone, and if you know someone who you feel is right for the job, now is a very good time to pass that information along.

Version 0.66 - 1-11-2019

  • Added a new cove event in Ch. 7
  • Added a new toy to Wulfhilde’s tier 3 workshop: The Cathedral
  • Added a new NSFW scene (solo F, toy)
  • Added new lines of dialogue to everyone in the cove
  • Added a new illustration to the Sparkling Plug scene
  • Added rooms to the second floor of the cove dormitories
  • There is now a new, duplicate cove area that players switch to after Ch. 7
    • (This was necessary because events have a 20 page cap, and this cap had been exceeded on a growing number of NPCs. Now I can start fresh and help keep organized.)
    • There is also a new duplicate cove tavern
  • The first cove upgrade now correctly costs funds from Mercy’s stash
  • Upgrading the throne room now correctly costs funds
  • Updated the scene library with all recent scenes
  • Fixed an issue where cove images could overlay during cutscenes
  • Fixed an issue where combat read “she could not escape” even when controlling Marlan
  • Fixed a number of typos and text alignment issues
  • Fixed some misaligned item sprites


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