Weekly Build Version 0.17!



Hi folks, we just finished wrapping up another weekly build, version 0.17.

We've been working on a lot of stuff that isn't quite ready to show off with this build, including the entire overworld (which is very big) and some art pieces/new systems, so this release will seem small in comparison.

As for what, PRECISELY, is coming up... let's just say Moon's got a new potion to try out.


Here are the notes for version 0.17. Hope you guys like the changes and improvements.



Version 0.17 - 1/22/2018


  •  Made the entire Overworld Map (currently inaccessible)
  •  Added new enemy encounters to the Witchdale passage
  •  Added new Witchdale cliffs area & optional boss encounter
  •  Added new weapons and armor to the game database
  •  Added new Dietrich scene art
  •  Created dozens of new character sprites to begin filling out Witchdale
  •  Revised some dialogue in Shiveworth to be less wordy
  •  Revised goblinfish & leaf spirit encounters to allow fleeing in Shiveworth
  •  Revised choice menus in Shiveworth for continuity (and symmetry)
  •  Extended fishing time windows for some catches
    •  +20 frames for smoothfins
    •  +20 frames for random items
    •  +30 frames for littlesnoots
    •  +10 frames for hogfish
  •  Fixed AI for bats and fire wisps
  •  Fixed some tile passability issues in Witchdale
  •  Fixed connecting passages between Witchdale cave areas

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