Weekly Build v0.15



Hey, folks! We released the latest build, version 0.15.

This build is part of our preparations for the next chapter and features some new content, but mostly a ton of bug fixes and system revisions. We're hoping for a revised and cleaned-up version of 0.14 to become a nice stable public build that wraps up the end of our first major chapter so we can upload it to a few new sites and try to bring in a wider audience.

And of course, at the same time, we'll be continuing to produce new content and get builds out every week. Thanks for playing and chat again soon!


Version 0.15 - 1/8/2018


  •  Added Cove Progression
    •  New Boss Fight with 3 different paths
    •  Added a lot of new dialogue contextual with previous choices
  •  Overhauled the cove upgrade system
    •  Changed to a common event for ease of future integration
    •  Added every upgrade tier
    •  Included all upgrade costs
    •  Factored all variable trackers into the common event for convenience
  •  Added the new cove departure, and the beginning of a new chapter!
  •  Changed Hobart’s coastal dialogue to autorun so you can’t miss him
  •  Fixed a tile passability issue by the boathouse
  •  Fixed Captain Bell’s auto-battle AI & adjusted Prince of the Deep stats to compensate
  •  Fixed a layering issue with beds
  •  Adjusted experience gained from giant beetle fight
  •  Fixed the Cove Inn room doors so that they close properly upon exiting
  •  Fixed dozens of typos and text runoffs
  •  Changed Hobart’s name (from the castle plaza) to Jarvis to avoid confusion
  •  Fixed a transfer issue to the renovated cavern
  •  Fixed the “tuft of fur” item description
  •  Fixed Orus’s “Shred” ability to attack the correct amount of targets and show the correct timed attack animation

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