Weekly Build v0.14: Happy New Year!



Hi folks, we're ending 2017 with the end of the Carvannah chapter, and starting 2018 with a brand new weekly build!

This has been a really difficult patch to make on account of all the branching paths and decisions, but I'm happy to have made so much progress on base-building and looking forward to start of the next chapter!


Version 0.14 Patch Notes:

  • Added new art to the Mercy/Hallie scene!
  • Added new art to the miners scene!
  • Added new art to the Mercy vibrator scene!
  • Added Carvannah’s conclusion and the return to the cove
  • Dalkon’s training grounds are now upgradeable and can provide access to all new weapon-based skills
  • Moon’s alchemy lab is now upgradeable and can provide access to all new potions & combat mixtures
  • Gertrude’s forge is now upgradeable and can provide access to all new armor runes
  • Eva’s spellbooks are upgradeable and can provide access to the previously unavailable tier of elemental spells
  • The docks are now upgradeable and offer a great deal of new fishing spots, as well as a regenerating stash of smoked smoothfins & a fishing line
  • The throne room is now upgradeable into a dining hall, which provides some regenerating food stashes & improves morale, a variable that tracks the general happiness of cove residents
  • Cove defenses are now upgradeable & offer cosmetic changes & contributes to a variable that tracks the risk of attack
  • “Swig” now scales partially with the user’s agility instead of spirit (agility * 2.5) + (Max HP * 0.25)
  • Extended Cavern Areas now clearable in order to begin making room for new accommodations and base-building elements, excavated items will occasionally appear in chests and the rewards scale based on Mercy’s Luck
  • Spear Skill “Moonlight” renamed “Low Tide” to avoid confusion with Orus’s specialization
  • Fixed a minor lighting issue in the expanded cove tunnels



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