Weekly Build 0.10!



Despite the holidays and a cold bad enough to turn my brain inside-out, I've managed to be much more productive than expected!

This week, we bring you version 0.10: THE HALL Edition! It's live now for all our weekly patrons. However, there's good news and bad news.

A new plugin we've implemented for special light and weather effects breaks save files. So, for this build and and perhaps a few more builds up to the next alpha, we're uploading two versions: one that has the special lighting & weather features and one that does not. We're hoping in that time that we can find a workaround to get old save files working with the new stuff.

Eventually, we'll be making the upgrade exclusive, however, because continually uploading multiple versions for multiple tiers is going to get out of hand fast. It's a bummer, but it's sort of the nature of the beast when you're constantly adding new content.

Perhaps before then, we'll implement a feature to start at different chapters in the game. We'll figure it out!

Anyway, that's something for the future. For now, version 0.10a has old save compatibility and 0.10b does not, but has fancy firefly effects.

Choose wisely!


Version 0.10 11/27/2017

  •  Updated Night Carvannah aesthetic features
  •  Modified exterior tint and overlay effects
  •  Added night-lighting to interior and exterior areas
  •  Added firefly effects to exterior areas (and tents)!
  •  Added fortune-teller’s tent (open at night)
  •  Many daytime-only shops now close down at night
  •  Added THE HALL (night building)
  •  Combat Trials!
  •  Prizes!
  •  Extremely complicated eventing! D:
  •  FINALLY solved AI issue: enemies will correctly prioritize HP-dependant abilities now!
  •  Fixed a number of battles
  •  Tweaked a few enemies
  •  Many miners have new dialogue after The Hall challenges are completed
  •  Contextualized nighttime dialogue for more Carvannah citizens
  •  Contextualized boat-search dialogue for a few more citizens
  •  Finder Encountered (brief scene)
  •  Added new restorative items and equipment
  •  Started working on revising cooking fires

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