Current & Future Plans



Hello!

We talked a little bit on Patreon about our immediate plans, our progress thus far and our future plans.

For the immediate future (this week and potentially into next week), here's what we're doing:

[X] A new sex scene [Finished!]
[X] The ship area [Finished!]
[X] New Orus Segment [Finished!]
[/] Adding new in-game events that check Mercy's stats to see if she can do certain things. Like, is she strong enough to move that box? Smart enough to know the answer to something? Etc. [Halfway there!]
[/] Working on the base-building segment for Mercy's new home port, so she can start unlocking new skills, spells and upgrades! [Halfway there!]
[ ] Adding even more loot options to the already super robust fishing system [Haven't started yet!]

We also talked a bit about where we've been already and what kind of a plans we have for releases going forward. Here are those details:

For many months now, we've been laying the groundwork for Daughter of Essence. 
The excruciatingly time-consuming stuff like sprite-work, working on the combat, character-building systems, the huge selection of learnable skills, and tons and tons of behind-the-scenes stuff that you don't really think about when playing.
For the most part, we're pleased to announce the hard part is done. That's a huge relief for us. All those sticky numbers, formulas, systems, programming, etc. It's pretty much all in the bag. Granted, there'll be bugs to fix along the way.
Since our skills lean more towards the literary/visual elements of gameplay, filling out the scenes one-by-one is actually what my grandfather used to call "the candy work." The work that is its own reward by virtue of its completion. This is the stuff that people already assume you to be spending your time on when you are working on a game.

It's a lot easier to measure progress in linear "playable-time" than it is in "system development completion," so we wanted to get to this point before asking for support.
Since launching the patreon just a couple of nights ago, we've put together a new chunk of playable content, just like that. And we aren't slowing down any time soon.
Since this is our first week, we're spending a lot more time than usual trying to get the word out and frantically checking on our PR efforts every five minutes.
Starting Monday, October 2, we'll be releasing our first weekly update for our $10+ patrons, which will continue indefinitely every Monday thereafter. Most likely, alpha releases for $5 patrons will occur on a monthly schedule, and will receive the release from one week prior.

Stay tuned, and thanks for your interest thus far.

- Nym (Lead Dev)

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