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Showing posts with the label Weekly

New Release: Version 0.142!

 Hey everyone! Not doing an image this week, because almost all the new stuff is system tweaks or changes to stuff that already exists.  You can get the full scoop down below, just remember that all bets are off for old save files at this point until the full launch. I've knocked a lot of the features out I was hoping for, so here's what's left to tackle: - New Art - More adult scenes - Playtesting - Balance - Bug Fixes - Fleshing out all the endings a bit more Until next time, hope you enjoy! Version 0.142 - 8-28-2020 - (Breaks old save compatibility) Added a new cutscene with 2 variations which helps to contextualize some of the endings Added an “overkill” feature, granting bonus rewards for overkilling easier enemies Base weather effects now carry over into battles from the map Added a shortcut keybind to the Stat Allocation menu (“P” by default) Added keyboard functionality for name & number entry Added the ability to rename most weapons and armor (useful for keepin...

New Release: v0.141!

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  Hi everyone, we're back this week with the first in our series of bug-fixes, improvements and general QoL overhauls for DoE. This week introduces a totally overhauled stat distribution system and some new HUD features for certain parts of the game, as well as a whole bunch of bug fixes. IMPORTANT: From this point forward, all old saves are now discontinued. Version 0.140 will continue to be supported with bug fixes, and all of the bug fixes listed below are also in 0.140.1. Version 0.141 - 8-21-2020 - (Breaks old save compatibility)  Added a new variable hud feature that tracks your progress when choosing squads for the siege  Completely revamped Skill Point distribution with a new interface, direct access from the menu and also the ability to invest SP into accuracy, evasion, critical, magic evasion, target rate and recovery rate  Beatrix now has access to a second accessory slot, same as Mercy & Orus Fixed a portrait-related crash in the cove in Ch. 10 Fixed ...

New Release: Oh Man Oh Jeez

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  Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now). This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state. This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next. "But Nym," you might ask, "what IS coming next?" Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks: 1. New features and mechanics implemented (will break saves) 2. New art 3. New written NSFW scenes 4. New voice lines 5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality ...

New Release: Version 0.138!

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Hey everyone! Happy to present the latest and greatest in Daughter of Essence technology: version 0.138. Added in a lot more scenes and details for the possible endings to get, but there's still a lot more to go where that came from. Also finally added in the voice lines we got a while back for Leite, done by the very talented Midnight Datura . Those can be peeped in a couple of different endings as well. Become a patron or try the public build at https://www.patreon.com/indoorminotaur As always, the notes are below and we hope you enjoy. Version 0.138 - 7-17-2020 Added in a new voiced segment for Leite Added new ending scenes Added in Moon’s Cookbook, obtained from finishing the side-quest in Emerald Flats and sharing the muffins with Moon Lee. This unlocks a number of special new cooking recipes Fixed an issue where Qel could land in various unintended places, causing issues with the menu Fixed some quest journal issues and updated some unfinished quest entrie...

New Release: v0.137 (Alpha & Weekly!)

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New Release: v0.137 (Alpha & Weekly!) Hey everyone, happy to finally get you a new patron build after having last week off. This week's build isn't gigantic, because I've had to withhold some of the unfinished loose ends, but it does fix up a lot of relatively critical bugs and even gets into a few of the endings. Hope you enjoy! Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.137 - 7-10-2020 Added new wounded Mercy portraits Added new final scenes to the game Slightly adjusted a Leite portrait for better quality Fixed an issue where a number of spells were throwing javascript errors Fixed some outdated cooking fires Fixed some out-of-bounds issues Fixed an issue where an incorrect portrait would show for Mercy in Carvannah Fixed an issue where shellbus weren’t able to be prepped for cooking Fixed some tile passability issues Fixed a portrait-related crash when controlling Beatrix in Shiveworth

New Release: Not Dead Edition (v0.136)!

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Hi everyone, Audrey here! Nym, our main developer, story writer, artist and practically everything else, has been dealing with some health issues over the last couple of months. We're hoping he's over the worst of it but we're still waiting on some test results and it going to take him time to recover. In the meantime, our updates may be a little more sporadic with less progress being made. That said, we're nearing the end of the story so we're hoping that soon we can concentrate on making the game even better as a whole! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.136 - 6-26-2020  Added 2 new challenging boss fights Added several more scenes to the final portions of the game Fixed an issue where some of the cove residents could appear after the siege even if dead Fixed an issue where Dalkon would change into his armor after speaking to him post-siege Updated some earlier scenes for better c...

New Weekly Release: v0.135!

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Hey everyone! We're almost at the end of the road! This week updates the "victory" path with new content and some new areas to explore. Most likely by the next alpha release or shortly thereafter, the story will be complete--then it will just be going back and fine-tuning things, adding extra side-content, new scenes, new images, tweaking balance, that kind of stuff for a while. Then it's done! My god, I can hardly imagine it. Hope you're looking forward to it. Thanks for sticking with me this far. - Nym Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.135 - 6-12-2020  Added a new area in the Aster Valley Crater (endgame area) Added new dialogue pertaining to the post-victory cove departure Added new endgame scenes on the overworld (different based on whether you have Qel or not) Added new endgame scenes in Aster Valley Revised some of the cove victory dialogue for better continuity Fixed ...

New Release: v0.134!

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Hey everyone, this week brings sweeping change to the cooking system and a new range of skills for every weapon type to further encourage build diversity and creativity in how you synergize your builds. As we get close to the end, I'm trying to polish things up and improve them how I can. Just a few more builds to go before the end of the story! Hope you've enjoyed the ride so far. New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur to play the free public build or sign up for further content! Version 0.134 - 6-5-2020  Completely revamped the cooking system (again)! Cooking meals now requires a recipe Added recipe books to the world Fish must be individually prepared into fillets before cooking (this is to prevent the accidental consumption of a rarer-colored fish you might have wanted to sell) Added new, essence-infused recipes with permanent buffs Added a variety of new cookable consumables and ingredients Fixed an i...

New Weekly & Alpha Release: v0.133!

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New Weekly & Alpha Release: v0.133! Hi everyone, hope you're hanging in there and staying healthy and sane. I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes). Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now. Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy! Thanks for the support, and as always, we hope you enjoy. - Nym New to the game or want to become a patron? Visit our pat...

New Release: Version 0.132!

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Hi everyone, I'm uploading a fun new release this week, featuring the addition of a whole new weapon type: GUNS! There's an arsenal of new guns scattered around the world, as well as a series of new gun-based skills to be learned from Marlan. Guns are a unique weapon in that they aren't tied to the attack stat as a source of damage, meaning they can be equipped from the back row without penalty. Beyond that, there's been a host of other tweaks to combat, bug fixes, and new additions. Try it all out and let us know what you think. Best, Nym New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.132 - 5-22-2020  Changing equipment in battle no longer skips a turn; instead, it applies a short evasion and counter attack debuff. This was done to encourage more experimenting with synergizing different weapon skills Added the post-battle cove maps for the victory path (WIP) The “ATB ready” sound e...

New Release: Version 0.131!

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Here's this week's build including new Leite portrait! New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.131 - 5-17-2020  Added new Leite portraits Added the conclusion to the surrender + no yield essence path Fixed some portrait flickering issues Updated the dorm lighting (lanterns now glow when a room is occupied) Added a new Beatrix intro monologue (voice coming soon) Added a new Leite epilogue outro (voice coming soon) Fixed an issue where Katerina in Shiveworth wouldn’t play her new dialogue for Beatrix Fixed an issue where it was possible for two events to overlap in Mercy’s dorm room Fixed some portrait flicker issues

New Release: v0.130!

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Hey everyone! I'm excited to get this new build out with some big & fancy extensions to some of the possible endings. I've been working hard to make the less ideal outcomes still feel like genuine, meaningful results, and I'm excited to get back to work on the outcomes that don't yet result in an ending at all! The more it branches out, the more work I'm creating for myself, but I hope it's all worth it in the end. Until next time! - Nym New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.130 - 5-8-2020  Extended and added the conclusion to the annihilation paths Extended and added the conclusion to the surrender paths Added a large new post-annihilation area  Added a new mysterious NPC who reveals many of the world’s secrets Added a number of new sprites & assets Fixed some missing file reference errors Revised some dialogue for better quality and continuity

New Weekly & Alpha Build: v0.129!

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Hi everyone, I am pleased to report some improvement in my condition this week, accompanied by some blessed progress on the various branching paths that make up the game's "endings." Presently, there are 7 different major divergences after the siege, most of which lead to an earlier conclusion to the journey than some of the other, more "successful" routes. Within some of these 7 paths is an impossibly large number of more subtle variants based on your choices over the course of the game and your level of preparedness for the battle. There's a lot of content packed in here, but the caveat to all this exciting news is... most of you will never see 95% of it. After all, you can only experience one single outcome at a time! Making so many branching outcomes is time-consuming business, and coupled with serious illness, it's been a hell of a month for development. Remember, you can download the public build of become a patron at: https://www.patreo...

New Weekly Build: v0.128!

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Hi folks, I wanted to get this weekly build out even though it's not gigantic, primarily because it fixes some pretty tricky issues. It's uploading now! An update health-wise, I'm still under the weather but I still have good days and bad days. I've finally been tested for COVID after 5 weeks of complaining and the tests came back negative, which is partly good and partly nerve-wracking, because now I have to twiddle my thumbs and wait for all the other non-coronavirus blood tests to come in to see if it's something else more serious. Fingers crossed it's just a weird one-off infection, and my "good days" become more and more normal and the bad days less frequent. We're going to get over this finish line, though, even if I have to crawl over it. Thanks for taking this journey with me while the world crumbles around us. New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.128 - 4-2...

Still Clinging to Life (New Release! v0.127)

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Hi everyone, apologies for updates being a little spotty of late. I've been up and down with what the doctors assume is a bad case of Coronavirus, though they aren't testing people my age. But when I'm up, I can usually squeeze in a little time to get some work done. As luck would have it, I've been up for the past couple of days and able to make some more progress. Hopefully things stay on the up-and-up, but I've been burned by that hope before so I'm taking things one day at a time. Hope you like the new build, and I hope to see you soon! New to the game or want to become a patron? Try the public build and more at https://www.patreon.com/indoorminotaur Version 0.127 - 4-17-2020  Added the siege “victory” outcome results Added a new cutscene to the dorms in Ch. X Added a new cutscene after the “victory” outcome results (WIP) Fixed several more missing file references Fixed an outdated fishing spot in Witchdale Fixed an issue where it was poss...

New Release: The Fixening (v0.126)

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Well, I survived the dreaded corona. Thanks to everyone for the patience and support--I didn't get bad enough to go to the hospital, but I was pretty out of commission for a week and change. Fortunately, I'm feeling better and was able to get some important work done this week, finally wrapping up all the behind-the-scenes math and tallying for the siege outcome. It was tricky, because the siege is a surprisingly complex system: First, it tallies up your unit scores, which are decided both by your choices of unit composition, any upgrades they had, and any reinforcements you give them. Then, it talles up Oldlight's unit scores in opposition to your own. This is decided by all manner of different variables and choices made throughout the game, so it's not just a fixed value. And lastly, it pits all these opposing values against each other in a fairly sophisticated way, with a lot of different scores spilling over into different categories as reinforcements o...

New Weekly & Alpha v.0.125: The Breakening

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Hi everyone, hope you're hanging in there and staying safe. New to the game or want to access the newest builds? Visit https://www.patreon.com/indoorminotaur to become a patron or download the public build. I've got a big ol' sloppy patch for you that's going to need a lot of careful testing, so I hope some of y'all will come through for me. The big project for this week has been preparing for a future html & mobile build, which has entailed a full overhaul for file naming conventions. Thanks for playing, thanks for your patience, and we'll see you next week! Version 0.125 - 3-20-2020  Added a new main boss encounter Added new parameters to all enemy AIs, ensuring they will correctly attack when afflicted with Berserk or Enrage states Disabled all sex toys in the mystery realm Aded new cutscenes and story content Skill cooldowns are now tick-based instead of turn-based (this should help improve enemy AI as well, but it’s still experimenta...

New Release: Version 0.124!!!

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Hey everyone! We're back again with a cool new release, featuring a surprise new WIP area I'm excited to share. It's been a lot of work on sprites and tiles this week for the mapping, but I mostly like how it came out in the end and I'm excited to keep building on this area further, since it's interesting and reveals a lot of new lore. We'll be back next week, so stay safe in the meantime, hunker down with Daughter of Essence, and for God's sake, wash your hands often and thoroughly. New to the game or want to be a patron? The public build and patron rewards are at https://www.patreon.com/indoorminotaur Version 0.124 - 3-13-2020 Added a brand new dungeon area to the game (WIP) Added several new mini-boss encounters to the game (WIP) Added new lore segments to the game in the new dungeon area Added a new cutscene to the cove Added more characters to the final cove areas Fixed an issue with an image overlay in the final cove area Fixed an ...

New Release: v0.123! Whoa!

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Hey everyone! We've got another new weekly build for you, this time with a comfortable blend of secret, invisible math and much more interesting, perfectly visible new character dialogue. The cove is a crowded place now, and adding everyone in to the new areas and giving so many characters the chance to go deeper into their backstories was fun and rewarding, but also time-consuming! Not much to say about the build beyond that. Things are shaping up, and we're chipping away at the big pieces little by little. Thanks for the support! - Nym Version 0.123 - 3-6-2020  Added virtually every possible cove resident to the new packed-up cove areas with hundreds of lines of new dialogue and back-story Began the calculations for Oldlight’s attacking strength based on your choices until now, and how those calculations will match up against your unit distribution scores Fixed some passability errors Fixed some typos and text runoff errors Fixed an issue where some char...

New Release: v0.122!

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Hey folks, this week we got a lot of new cutscenes with multiple branching paths wrapped up, and I plan to flesh them out a little further next week. Also added the big packed-up final cove area, you'll be able to chat with everyone in the cove one last time before the big day, and in a lot of cases, get a bunch of new backstory on your fellow residents. This is a WIP for now, going to take a whole lot of work to squeeze everyone in now that there are something like 80 possible members. Anyway, thanks for playing and thanks for your support. Enjoy! - Nym New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.122 - 2-28-2020  Added Oldlight ship conference room scenes Added Oldlight ship doctor’s office scenes Added Oldlight ship deck scenes Added Grey Lions ship deck scene Added new packed-up Cove areas (WIP) Added new backstories for a handful of cove residents Added the (embarrassingly) absen...