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Showing posts with the label Artists

New Weekly Build: v0.72!

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Hi everyone, hope you're well and excited for the weekend. As is our custom, we have some CHOICE entertainment options you might consider integrating into your weekend activity list. The art in our header is courtesy of Indoor Minotaur's newly contracted artist-in-resident, Numinox. We hope you like it, because there'll be plenty more where that came from going forward. Next week, I'll be taking a little break from advancing the primary narrative to start tackling more SIDE-QUESTS and optional or secret content. This kind of stuff really gets me going, so I'm excited about it and hope you are as well. - Nym Want to try the (free) public build or become a patron? Visit https://www.patreon.com/indoorminotaur! Version 0.72 - 2-22-2019 Added Benn Wilkes scene Added Seth encounter Added Tafo & the contortionist twins scene illustration Earth Vial now correctly applies an agility bonus for 1 round after use Finished and revised the Mercy & elde...

New Build: v0.68!

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Hey folks, just wrapped up the latest weekly build, which takes the big leap of expanding the world east, in preparation for the next big adventure. As I might have mentioned already, we've also settled on a long-term artist (whose work is featured above), and we'll get around to making introductions once everything is finalized. It's going to be good. At least, I'm pretty sure it's going to be good. I'm like 94% positive that it's going to be good, and those are the kinds of odds I like to bet on. Daughter of Essence has come a long way since we launched this Patreon, and the game has nowhere to go but up from here. And that's damn well where we plan on taking it. A reminder that if you would like to try the public build or become a patron, visit us at https://www.patreon.com/indoorminotaur. - Nym Version 0.68 - 1-25-2019 Added new story content and dialogue to the cove Added cove departure Added new scene illustration for the Agatha ...

New Weekly Build & Art Announcement

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Hello, and welcome to another way-too-late-at-night update of Daughter of Essence, with your host, Nym. The patch notes for the latest weekly build are below, and we're happy to say that they are cool and good, but we have an even more important announcement to make. Audrey and I are, frankly, tired of commissioning artists sporadically and trying to squeeze ourselves into the queues of various talented and expensive people, only to hear back a month or two later with a piece we'd nearly forgotten about needing that doesn't quite fit with the game's aesthetic. The solution to this problem is one of two things: abandon all progress on the game for a year and do all the art assets myself; OR, bring an artist onto the Indoor Minotaur Productions team who is able to commit to regular pieces over a much longer term. We have decided to attempt the latter, and for the last two weeks, we've been in long and sometimes excruciating talks with dozens of qualified pe...