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Showing posts from December, 2017

Weekly Build 0.13!

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Version 0.13 was released in the early hours of this morning before my power snooze, and it adds some of my favorite content to date. We're finally wrapping up the Carvannah chapter and broadening the scope of player choice! As was prophesized, version 0.13 discontinues the "A" and "B" versions, which means all save files older than version 0.9 no longer work. Sorry about that! That's part of the reason I built the new starting-point feature into 0.12, so you don't have to start from the beginning. We are skipping a weekly release on Christmas and taking a much-needed break for a few days, then it's back to full-time development on the base-building and cove development features. That's gonna be a massive undertaking all on its own. Happy Holidays and enjoy! - Nym Version 0.13 - 12/18/2017  Added new Aqueduct areas  Crows hideout  Added new hidden passage, rooftop access & hidden boss  Added new contextual dialogue for

New Weekly & Alpha Build! v0.12

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Hi everyone! It's been a rough week for Patreon, I think, and for many of us using it. They made a few cash-grab policy changes that affect a lot of people, and some have abandoned the platform altogether. We lost a few patrons as well, which is saddening, but we understand. In particular, the changes hit the smallest and largest pledges on Patreon hardest. The smallest on account of the flat fee, and the largest on account of the percentage. So, to help soften the blow for our Swashbuckler friends, we're doing a special one-time alpha bump and releasing the weekly build and the alpha versions simultaneously! Also, for our Old Salt patrons and higher, we've got an extra gift included here for you. Gunners: keep an eye out for next week! It's going to be one hell of a patch before the holidays. You won't be forgotten. Thank you to everyone who's sticking around, to our new members, and we hope to make it worthwhile! We're testing now and uploadi