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Showing posts with the label Hotfix

New Release: Version 0.95!

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Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available. This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices. There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter. Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chippi...

New Release: v0.91!

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Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements. Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas. Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon. In the meantime, enjoy what's here and look forward to what's to come! - Nym Version 0.91 - 7-12-2019 Added Aster Valley! (WIP) Added Aster Village! (WIP) Added the first bath house suite! Fixed a handful of portrait issues The tents in Hawk’s Keep are all now correctly illuminated Added new items to the world Added more upper-layer cliff tiles for better pathing and more natural visuals Fixed the Dalkon & Brandis scene not correctly displaying the scene art because the screen was faded out

Hotfixes Live!

Hi everyone, I've released a hotfix for some issues, as well as a couple of others. Sorry for the trouble and thanks for your patience. I've had to roll back the autosave functionality to the previous iteration, but with a little more deliberate placing on the autosave locations instead of just "every map transfer," which was a bit excessive when you're walking around between rooms in an interior space. Alas, I can't tell for certain how it's going to respond to version 0.86's autosave. At best, it will ignore it altogether, since it can't read the slot 0 anymore. At least, that's what happens on my end. Let me know if you have any trouble with it. Thanks, Nym Version 0.86.1 - 6-3-2019 Changed the autosave system back to the previous type, where it overwrites your most recent save file. This was because the other plugin was creating multiple conflicts and breaking some functionality. Autosave now triggers only on exterior or significant map c...