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Showing posts from March, 2020

New Weekly & Alpha v.0.125: The Breakening

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Hi everyone, hope you're hanging in there and staying safe. New to the game or want to access the newest builds? Visit https://www.patreon.com/indoorminotaur to become a patron or download the public build. I've got a big ol' sloppy patch for you that's going to need a lot of careful testing, so I hope some of y'all will come through for me. The big project for this week has been preparing for a future html & mobile build, which has entailed a full overhaul for file naming conventions. Thanks for playing, thanks for your patience, and we'll see you next week! Version 0.125 - 3-20-2020  Added a new main boss encounter Added new parameters to all enemy AIs, ensuring they will correctly attack when afflicted with Berserk or Enrage states Disabled all sex toys in the mystery realm Aded new cutscenes and story content Skill cooldowns are now tick-based instead of turn-based (this should help improve enemy AI as well, but it’s still experimenta

New Release: Version 0.124!!!

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Hey everyone! We're back again with a cool new release, featuring a surprise new WIP area I'm excited to share. It's been a lot of work on sprites and tiles this week for the mapping, but I mostly like how it came out in the end and I'm excited to keep building on this area further, since it's interesting and reveals a lot of new lore. We'll be back next week, so stay safe in the meantime, hunker down with Daughter of Essence, and for God's sake, wash your hands often and thoroughly. New to the game or want to be a patron? The public build and patron rewards are at https://www.patreon.com/indoorminotaur Version 0.124 - 3-13-2020 Added a brand new dungeon area to the game (WIP) Added several new mini-boss encounters to the game (WIP) Added new lore segments to the game in the new dungeon area Added a new cutscene to the cove Added more characters to the final cove areas Fixed an issue with an image overlay in the final cove area Fixed an

New Release: v0.123! Whoa!

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Hey everyone! We've got another new weekly build for you, this time with a comfortable blend of secret, invisible math and much more interesting, perfectly visible new character dialogue. The cove is a crowded place now, and adding everyone in to the new areas and giving so many characters the chance to go deeper into their backstories was fun and rewarding, but also time-consuming! Not much to say about the build beyond that. Things are shaping up, and we're chipping away at the big pieces little by little. Thanks for the support! - Nym Version 0.123 - 3-6-2020  Added virtually every possible cove resident to the new packed-up cove areas with hundreds of lines of new dialogue and back-story Began the calculations for Oldlight’s attacking strength based on your choices until now, and how those calculations will match up against your unit distribution scores Fixed some passability errors Fixed some typos and text runoff errors Fixed an issue where some char